Markets adjust to changing conditions. Even if we agree that they can hypothetically be “ruined”, I do not think there are enough whales out there for markets to be thrown into disarray. If there are, “people are spending too much money” is a good problem from a business to have. Furthermore, if the concern is bypassing the player driven economy, then items could simply be purchased on the open market behind the scenes.
The way I see it, flying a hull with basic T1 modules and no support skills is probably a killmail waiting to happen. The bigger and fancier the hull, the more dubious the proposition. The notion is to have have people pay the market rate in cash to start as an X pilot. To be useful, the pilot still needs to train or inject skills, and the ship needs more than an entry level fitting.
As the first person to respond pointed out, this is a starter pack. Not only that, it is a complicated started pack that would require developer effort to implement. Furthermore, genuinely new players would have no idea what ship to choose. Although it could work for alts or well advised new players, I am leaning towards bad idea at this point.
I sense hostility. Throwing ideas on the table in no way attempts to EVE into anything at all. My understanding is that the developers do not actually do much with the ideas that get thrown around on this forum. My question is, what are the palatable ways for CCP to grow revenues? Is the EVE community just generally adverse to monetization ideas?
If you do not like wallet warriors, then do not fleet up with them. Use them to pad your killboard. Developers get paid, dedicated players get kills, and whales live out their fantasies without putting in real effort. Everyone wins.
I can see if Sabus Narian has said anything that is useful to me. Is there anyone else I should be aware of? EDIT: So far as I can tell, Sabus mainly posts about high sec. Was he posting about monetization at one point?