This has nothing to do with player skill and everything to do with the ship’s base capabilities. If the ship can’t survive in a 1v1 situation (aside from ships like logistics) it’s not going to do well in an fleet fight. This is the base reality. This is not a philosophical debate.
It needs to be able to be a competitive ship in normal combat or it’s going to be quickly countered and alpha’d off the field in an actual fleet fight. As it stands the edencom ships will not accomplish their stated goal nor ever function in that capacity for a significant amount of time due to being easily exploitable. With the modifications I suggest (or something close to them) they will in fact accomplish their stated goal forcing the average fleet to remain more dispersed to diminish the lingering threat from the edencom ships.
Without these changes the current fleet meta will not change and the edencom ships will be wasted development time. Whenever a fleet sees these incoming all they have to do is quickly disperse and alpha them down due to their handicapped dps. The fleet will once again go back to being a brainless anchor ball once the edencom ships are off the field. With my changes the edencom ships cannot be easily exploited and fleets will have to remain dispersed as standard operating procedure.
In other words if these new edencom ships accomplish their stated goal then they will rarely actually be used to accomplish their stated goal due to the changing fleet meta. They will only see sparse opportunities to shoot tightly grouped ships once the meta changes. These ships will require considerable skill to use them properly if they accomplish their goal.
If it can’t go 1v1 it won’t ever be in a fleet fight it’s just that simple.