Not true. Never was. Original font (EveSans) was PostScript Type 1. (The evesansmm.pfb file.)
You’re right. Thanks for the history lesson.
But the fact remains the font hinting on this new font is extremely different (subjectively worse; not going to repeat myself, details provided in previous posts of mine), or being processed differently by the renderer. It’s hard to deny when compared to the previous, the even older, and the even older-older (latter is hard to fully analyse due to use of high compression in the JPEG, but it’s quite clear it’s not the same font). Folks clicking said image links should zoom in and actually look closely at the hinting around glyphs. It’s very obvious when transitioning from chat font size 11 -> 12 (after which, the “heavier” hinting becomes more obvious); sizes 11 and below are less subject to this problem, but have terrible kerning, so it’s a lose-lose-lose situation. The issues I describe become a lot more obvious when trying to differentiate between grey vs. white, and normal vs. bold.
And speaking of kerning, I’ve been avoiding discussing bizarre/inconsistent kerning even with larger sizes. It’s hard for me to work out exactly where the issue is with this, because part of it smells like a broken/wonky Harfbuzz implementation, but this isn’t exclusive to ligatures, so…
Overall? I don’t actually mind the font itself. It does visually looks more vertically “stretched” than before, but I can live with that. It’s the font hinting (“heavier weight” that is uncomfortable, along with some equally bizarre glyphs, especially the numerics (the
5 glyph is certainly odd). Again, it’s subjective, but for me it’s severe enough that I’ve barely put in any game time since this patch because of how off-putting it is.