I’m very much aware of how kill rights work, you’re missing my point, a player have the freedom to come up to another player such as he harmelss miner or explo player and engage with you, you may not like it and you may get salty about it, its how it works.
so this miner then has the right for the next 30 days to skill up, get in a ship and track down this criminal and take them down, i think that gives plenty of opportunity
see how gankers and griefers work is by understanding the common behaviours of the people they deem to be their victims, like how serial killers learn the routine of their targets, griefers and gankers learn the routines and behaviours of their prey.
one person if playing the game one way, while another person is playing the game another, the upset is the over lap. one persons loss is anothers gain in this game.
so if i the ganker am running around doing combat sites and i’m then for some reason magically pulled from my interaction.
first of all it breaks the flow of the game play and immersion for me
secondly i’m then put in a position where i now HAVE to fight anotehr person when i might not be looking to do that today thirdly its someone who i’ve already beaten in combat, so unless they’re hardcore rocking ship with all the skills to beat me its only going to serve as a nuisence for the player. pulled from whatever they were doing at the time. as a miner there are ways you can defend yourself or mine in peace, joining groups, better equipment on your ships, if you got griefed then you have to remember that when you play this game you’re not safe, its down to yourself to protect yourself.
you just happened to be someones pray today, yeah its a pain but its also the risk of (in this example i’m using) being a miner.
as a miner, someone ganking you is a risk you take when you get into the profession and you learn about it the hard way through experience and loss. however your flow of game play wasn’t interupted, but you’re saying pulling someone into a combat situation which they might not be prepared for where one player can pull another all the way across the universe to a fighting pit where one will be clearly more prepared than the other, or perhaps find a way of using this to abuse some kind of drop trading system?
what i think would be better would be a filament which directly takes you to the player you intend to fight, this would also be good for merc corps and small gang roams