After messing around in an Abyssal site with two tractor beams fit to my Gila I thought it would interesting if not fun to have some new missions involving the use of ship based tractor beams.
In the Abyssal site I would approach the Bio cache first and take it out at 23 km, lock onto it with a TII tractor and then AB to the next cache, repeating the same technique over and over until I had the last cache and was on my way to the gate, all the while fighting the NPC’s.
In Normal, Sleeper, Drifter and Triglavian space there should be missions and or combat sites that would require you to tractor the correct item, after scanning it and even possibly defeating a mini-hack game to a collection point. At the collection point the NPC object would tractor your object or objects being towed to complete a certain part of the mission or combat site. As an example a large Triglavian container is full of explosives that after it had been hacked sets off the timer. After being tractored into the refinery and the timer expires the explosives detonate destroying the refinery and releasing several smaller containers that have loot in them.
Another cool thing to use the tractor beam for would be sling shotting large objects, such as asteroids, station and ship debris at Citadels from a distance outside of the Infinity Point scramble of the Citadel. Once slung the object would remain on its trajectory until it hits the Citadel, was captured or vanished off of the grid due to a timer.
Such objects, depending on size and type would generate x amount of damage. The objects could only be targeted by Citadel gunners. The objects in question could be randomly found in any mission type involving security and mining that would require a Freighter to haul the objects out of the site with once the site had been completed.