I have an idea for a new ship line. Not the lore, race or background as such, but ship characteristics.
With the introduction of Triglavian ships and DoT concepts, it got me thinking about what else can be found in MMO games and I found a gap - the leech.
Imagine CCP established the Drifter line of ships or something, but for high slot offence there were leech modules.
The idea would be your ship transfers HP from your opponents, and applies it to your tank. This would most likely be offensive shield transfer to balance the Triglavian focus on armor. So this weapon would buff your shield as the aggressor as your opponents HP are drained.
It would still need to apply HP loss to their armor and hull (potentially at a diminished rate to the shield offence), or nothing would die and those tank types would be hard counters and become even more popular.
I think of it as similar to a Nosferatu weapon that transfers energy not from capacitor, but shield systems, nanite systems and structural integrity systems. Like an EM transfer beam or something as we have armor and hull that can be cut through by EM damage type currently anyway, and the natural resistances of armor and hull to this damage type would compliment this concept.
To be balanced, the damage/HP loss to an opponent would be lower over time to mitigate the increasing tank of the aggressor - so this is a low “DPS” offensive system concept, and probably the lowest DPS equivalent to other races.
Again, as opposed to Triglavian ships that thrive in groups, this line would be more solo focused. Specifically the more opponents you have, the stronger your tank generates. Naturally this would need to be capped and have steep diminishing returns after a small number of ships (e.g. 4), to avoid exploitation in both PvP and PvE. There could perhaps also be penalties for flying with similar hulls - leeching off each other by accident or turning it into an AOE.
I think this is a really cool idea that could stimulate solo PvP and force more co-ordination in small gangs where numbers are the main variable in who wins.