Just throwing this idea out there to see what the community thinks of it. Currently with Infomorph Synchronizing V you’re looking at a 19 hour timer between use of jump clones. If there was an advanced version of the skill that could trim it down to 14 hours when trained to V.
Is there a need for this? Would it be beneficial? Would it help to make gameplay more interesting and dynamic? Discuss amongst yourselves.
With Citadels, the timer is already 0, so there is already a mechanic that completely bypasses the restriction.
Of course, you have to be in the Citadel already so swap clones, but that is good enough in my view.
So I don’t really see any value in adding a further skill. If anything, just rebalance the existing skill to provide more of a reduction, but that still won’t beat the benefit that using Citadels provides.
Yes it is. So you can’t jump to another system with a 0 timer, but as above, if this was going to be balanced, it would just be better to rebalance the current skill.