Good Morning Yenna, welcome to Eve and thank-you for your feedback. I do want to address a few of your concerns.
- It taught me to travel via autopilot, which everyone says is the worst thing to do.
This is something I have felt strongly about for a while; the reason people tell you not to use autopilot is that it is slower and puts you in danger of being killed. I can only think of one time using autopilot is advantages and as a new player you’re a long way away from that. I have long been of the opinion that pilots should be taught to fly manually right from the get go, but the discussion had popped up between the devs and some other people, and their reasoning was that we through a lot of information at new players in the first thirty minutes they didn’t want to overwhelm them with more.
- My warship was intentionally destroyed at the end to teach me a lesson (I thought that was pretty cool), but it was then replaced with a mining ship. This left me with a feeling of, “Oh, I guess after all that combat training I’m suddenly a miner for ‘reasons’.”
The lesson here is that you will die, and it is okay to die. As part of your inception package you get a blueprint for a new ship, and a Venture. This is a little bit like the saying “Give a man a fish and he will eat for a day, give him the means to catch fish and he will eat forever”, through giving you the blueprint you can in-essence get replacement ships for free.
However, if you’re like me and you don’t enjoy mining that is okay, you should complete all five career agents including, mining, industry, combat, advanced combat (and I forget the other). As you complete tasks for those agents you will be rewarded with ships and items, at least one of them will give you a couple of free combat ships, and you will get more than enough Isk from them to buy your own as well.
- After I was given the mining ship I started the Industrial tutorial. I was told to mine 100m3 of ore, but when I tried to accept the mission a warning screen flashed up informing me that my ship only had room for 50m3 and that there could be problems if I accepted the mission. When I asked in the Help channel people said “Oh yeah, that’s a bug because the mission doesn’t take into account your ore hold, ignore it.” Didn’t exactly make me confident in the quality of the game!
This falls into a joke you will hear a lot if you stick around ‘legacy code’, these missions have been around for a very long time, some of them since Eve was created itself, and a lot of the developers who worked on the original game are no longer with CCP. This can make working with old code an interesting process. The ore hold on a venture is a relatively new thing, it was introduced within the last five-six years. As such the code for those old missions doesn’t recognise an ore hold, rest assured your venture is able to do the task.