New Tutorial Feedback/Comments


(Kal El-amHadar) #22

I’m currently undertaking the tutorial and so far it’s pretty good as tutorials go, but I do have a few small comments.

  1. The arrows that point where to click aren’t anyways lined up quite right. It would be much better if the menu items were lit up or highlighted in some way.

  2. The dialogue can be slow at times, a skip to next sentence button would be great in some circumstances. If I have missed where to do this, please, let me know.

  3. It took me longer than it should have to realise you have to activate your weapon each time you start a fight. I assumed targeting would be enough.

I will keep adding comments as I play through it.

Please not that I’m new and I may have just overlooked something and be setting with some of my points. I’d appreciate it if you point my mistakes or to me.

Thanks.


(ISD Stall) #23

Thank-you for the feedback, regarding point 2. There is no skip button.


(Kal El-amHadar) #24

Ok, thanks for the clarification.


(Brochan McLeod) #25

I am not new to Eve Online as i pottered about in it a few years back.

I play F2P for now and so i started on a new account and a new character.

I have a memory problem due to a stroke a few years back. I played through the new tutorial and i must say i came through it with relative ease. It was a pleasant surprise. :slight_smile:

Keeping in mind that Eve Online can be somewhat challenging at some points, i really have nothing more to say than: Chapeau ! :+1:


(Kathina Tryndal) #26

Having run through the new tutorial with my second character - I ran into a problem:

I started learning the small turret skill as soon as I had docked, but Aura didn’t recognise that as we reached that part, and still kept asking me to inject the skill book for the skill I was already training…


(Catbriar Chelien) #27

First and most important, this game has to have a tutorial. I would not even consider trying to play without finishing the tutorial.
To be fair, I have learned about the game but only from the parts of the tutorial I can access and that with a great deal of frustration and outright anger.

My suggestion is very simple: Allow a new player to skip forward in the tutorial. A new player getting stuck in a linear tutorial does not teach them anything.
If you wonder where the getting stuck points are, simply read “Rookie Chat” and follow the comments from people struggling to advance through the tutorial.

I did not keep a log of my frustration points so let me go the final dead end I reached:

So I reached the point where I got the new ship and the 125 rail guns, load up the ship and undock. The message I get says something is off line in the ship. Being new, I have no idea what that means and undock.
Proceed to the assigned location and have guns that will not fire. Waste time trying to get them on line. Off to Rookie chat where I learn I need a skill to fire the guns. A skill I was never given nor told I needed. More help from Rookie Chat…get the skill. Back to the tutorial and get through the use the field generator, blow up the capital ship (the railgun works). Proceed to attach the smaller ships. The railgun hits 0% of the time. Yes, I was within the proper range. Every single shot was a complete miss. Needles to say I got blown up.

Back to base, now I only have a second class ship and low level guns. Refit and go back to the mission. Destroy the capital ship a second time. Attack the smaller ships, railgun hits 0% of the time. Get blown up again.
Refit-Get blown up
Refit-get blown up
This is not a learning experience.
So I have reached a complete dead end with the tutorial.

I am sure you worked hard on the tutorial and it contains a wealth of information, which I will never see.
Please allow people to skip forward or split the tutorial into subjects.


(Pookie McPook) #28

I would add that one should then proceed to the career agents to round off your apprenticeship…


(Yenna Mishi) #29

Hi. I completed the Amarr tutorial yesterday. Here is my feedback:

  1. The voice acting was good but there were moments when it went on for too long. During the part at the end in the Hive I was left floating there amidst all the chaos twiddling my thumbs with no objective while the NPC voice over continued on for an overly long time.

  2. It taught me to travel via autopilot, which everyone says is the worst thing to do.

  3. I think there were two occasions when I was told to travel at a sub-warp speed to a marker some distance away. Even with my afterburner on it took forever just flying there slowly whilst nothing else was happening. I wondered what I was supposed to learn from that? All it did was make me think, “Well this is boring.”

  4. My warship was intentionally destroyed at the end to teach me a lesson (I thought that was pretty cool), but it was then replaced with a mining ship. This left me with a feeling of, “Oh, I guess after all that combat training I’m suddenly a miner for ‘reasons’.”

  5. After I was given the mining ship I started the Industrial tutorial. I was told to mine 100m3 of ore, but when I tried to accept the mission a warning screen flashed up informing me that my ship only had room for 50m3 and that there could be problems if I accepted the mission. When I asked in the Help channel people said “Oh yeah, that’s a bug because the mission doesn’t take into account your ore hold, ignore it.” Didn’t exactly make me confident in the quality of the game!


(ISD Stall) #30

Good Morning Yenna, welcome to Eve and thank-you for your feedback. I do want to address a few of your concerns.

  1. It taught me to travel via autopilot, which everyone says is the worst thing to do.

This is something I have felt strongly about for a while; the reason people tell you not to use autopilot is that it is slower and puts you in danger of being killed. I can only think of one time using autopilot is advantages and as a new player you’re a long way away from that. I have long been of the opinion that pilots should be taught to fly manually right from the get go, but the discussion had popped up between the devs and some other people, and their reasoning was that we through a lot of information at new players in the first thirty minutes they didn’t want to overwhelm them with more.

  1. My warship was intentionally destroyed at the end to teach me a lesson (I thought that was pretty cool), but it was then replaced with a mining ship. This left me with a feeling of, “Oh, I guess after all that combat training I’m suddenly a miner for ‘reasons’.”

The lesson here is that you will die, and it is okay to die. As part of your inception package you get a blueprint for a new ship, and a Venture. This is a little bit like the saying “Give a man a fish and he will eat for a day, give him the means to catch fish and he will eat forever”, through giving you the blueprint you can in-essence get replacement ships for free.

However, if you’re like me and you don’t enjoy mining that is okay, you should complete all five career agents including, mining, industry, combat, advanced combat (and I forget the other). As you complete tasks for those agents you will be rewarded with ships and items, at least one of them will give you a couple of free combat ships, and you will get more than enough Isk from them to buy your own as well.

  1. After I was given the mining ship I started the Industrial tutorial. I was told to mine 100m3 of ore, but when I tried to accept the mission a warning screen flashed up informing me that my ship only had room for 50m3 and that there could be problems if I accepted the mission. When I asked in the Help channel people said “Oh yeah, that’s a bug because the mission doesn’t take into account your ore hold, ignore it.” Didn’t exactly make me confident in the quality of the game!

This falls into a joke you will hear a lot if you stick around ‘legacy code’, these missions have been around for a very long time, some of them since Eve was created itself, and a lot of the developers who worked on the original game are no longer with CCP. This can make working with old code an interesting process. The ore hold on a venture is a relatively new thing, it was introduced within the last five-six years. As such the code for those old missions doesn’t recognise an ore hold, rest assured your venture is able to do the task.


(Yenna Mishi) #31

So you’re saying they’ve had years to fix it and still haven’t done it. I mean, that’s not exactly making me feel better :grinning:

But yes, I completed the mission without a problem.


(ISD Stall) #32

Sadly it’s a little more complicated than that.

CCP Isn’t exactly the biggest company so they have to decide what things to change and what ones to put at the back of the queue. Sadly, this particular issue really affects a tiny number of Eve players, personally I’ve never seen it. So dedicating time to this may resolve the issue, but at the same time there may be a bigger bug, or feature that would affect a larger number of players or is of some other importance and as such it get’s priority.


(Dot Org) #33

I’m a new player, and the tutorial definitely helped me this time. I’ve always found the game hard to get into, but this time round, it was way easier.


(Mike Azariah) #34

Old code is a nightmare for the devs, we are talking about a game that has been live for more than a decade. it gathers its share of hidden bugs and quirks.

The tutorial does its best and yes, autopilot in bad. I find the new tutorial (with that caveat) not not too bad to survive and the main complaint is that if you rush ahead it tends to get lost. That is where the reset button helps. I also cannot emphasize enough the rookie help chat where folks like ISD Stall wait to answer questions on the fly for the first 30 days of your play


(Aergri Evingod) #35

the tutorial is a good start into game, very helpful except the point of relying on the autopilot … gets counter suggested in the beginning of the career agent tutorial.

i like the story part even when it can be considered slightly over the top with dieing heroical i guess it delivers the expirience to keep until the end, the plot is good though at the end i wondered if there is a continuation in which the fleet commander calls again … or professor tannen.

definitly liking it as it gives an outlook on bigger things.


(Sgt Ocker) #36

Funny - “A tiny number of players” - Is every new player to the game… (according to ISD Stall)

ISD Stall
Sadly, this particular issue really affects a tiny number of Eve players

Seriously??

ISD Stall
you should complete all five career agents including, mining, industry, combat, advanced combat (and I forget the other)

Did you also forget you recommended a “new player” do all career agents - Which if I understand how Eve the tutorial and career agents work - Affects EVERY new player.

OR did you mean there really aren’t enough new players coming into the game for CCP to worry about fixing a years old bug?

Things is Grim when CCP representatives make the company look bad in the eyes of the public.

Sadly you are right though - Many of the highly skilled Devs who knew the code and how to fix it have moved on or been “laid off” (sacked) - So there are things that just don’t get fixed…


(Imustbecomfused) #37

I think its meh… I prefer the challenge that used to be… you had to literally google and youtube and ask in corp how things work in Eve … or figure it out for yourself. One of the best things was the pod casts… anyone remember lost in eve? lol I loved that podcast!!!

Its not fun to me to go thru the new player experience… idk why… i think im just a bitter old vet who wished ccp fixed eve before dust and valakrie and that stupid disc game came out. I feel like you sold us all on an unfinished product and left it hanging so trolls and goons can seek the top, while circumventing everyone else below. As far as a game experience is concerned I still think Eve is one of the prettiest games out there, maybe that is in fact the ONLY reason I play now, being a space fan myself… and science and all… but the mechanics and all, the alphas that get to play for free… kinda makes me feel like i shouldnt be subbing my 8 accounts. I should sell them and all the stuff, and make ONE account, plex that or alpha that, and GO PAY FOR A REAL ■■■■■■■ SPACE SIM LIKE STAR CITIZEN. but thats my .02. when you take my money and say, nothing you payed for is yours… you take away that sense of investment. its obvious I DO NOT OWN EVE… but without my doing, you would have my accounts paying your bills and i could play another game for less money and get less frustration out of it,

the only reason i get upset here at eve and the community, and i will tell you the cold hearted truth here… is because I loved eve… I loved it so much i told my boss to ■■■■ off when he said i cant have the day off to pos bash with my corp mates… its because i loved eve so much i told my gf to hit the ■■■■■■■ road with her retarded jet fuel melts steel beams attitude, “what difference does it make” … lol maybe because i take it a lil too seriously, because HOW MUCH I LOVED EVE ONLINE I payed so muhc retarded monies to you… for nothing? in the end its nothing. so with love comes hate or regret when those around you pull the rug out from under ya. I dont regret kicking hte gf out, or ditching that job… but i do regret investing thousands of dollars into an experience that wasnt gonna stick around for very long. I never expected but i surly hoped it would.

cheers.


(Keno Kane) #38

I like how Aura continues to remind players, “Approach, Lock, Orbit, Shoot” the enemies.


(Boldly Gone) #39

My PvP-Experience is more like “Approach - meh, why am I so slow in a sudden?, Lock - wtf, doesn’t work, why is he “invulnerable”, and this blinking takes forever!, Orbit - hah, that’ll kill you with my 92m/s!, and shoot - wait, just got blown up, my capsule has no guns”, but hey, it’s just to learn.


(Average Shouna) #40

I played about 5 or 6 years ago. But had to stop.
Got back into the game last night. I like the new changes. I am adapting to new UI which took a bit.

Only issue is if you do something before the tutorial tells you to do it it think you never had it done.

“Move the stuff into your item hanger”
I already did it. So I put back into my cargo hold and Than into my hanger for it to be done.


(Caiphus McCall) #41

Hello, it was ok to follow step by step during the first time. But it gets dull not being able to skip parts or entierly if one wants to try different races.

Important part from the “you will loose your ship” part is missing: Insurance!
Especially as you will loose at least two more ships during the career agent missions.

Being not an entierly new player to eve, I only got stuck once in the tutorial as I had killed all three frigs at the beginning as they show up, but the tutorial did not catch up and was still wanting me to target the second encounter. Had to delete the char and start a new one.