New type of personal station in belts

If you have to massively nerf an idea in a lame attempt to justify it, your idea is inherently flawed.

Doesn’t matter what the mining rate is. You obviously don’t have a clue about the majority of players who mine in high sec. They don’t care what the mining rate is, as long as they can AFK it 24/7/365.

I haven’t nerfed anything.

That is not what I have experienced in the mining community. 90% of people actively mine.

Zkill says otherwise…

Zkill doesn’t verify they were afk lol.

being alt-tabbed to netflix is afk

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If you aren’t aligned and didn’t notice 10+ new reds enter the system at the same time, you were AFK…

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My interest in this mechanic would be the customization of the station, the 1v1 pvp fights that could potentially occur and the pve mission generation they would offer as well as the chance at a faction module as a reward and the creation of something to attack when roaming around high sec, the ability to engage a players small belt fleet and wipe out their station for loot sounds entertaining to me. Honestly I would probably mostly hunt these things more than hide inside of them, but yeah.

Again, that may be YOUR personal use for it, but thousands of other players would use it to place 137 million of them all over high sec to AFK mine 24/7. No thanks.

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You cannot claim to know the situation of those kills as a whole. Granted mostly what I meant is that even if people may temporarily afk for like 2 minutes on end etc, they usually aren’t just afking the belt for like 30 minutes etc. Yes, people get caught off guard while distracted, which is fine and should be the case and I have no desire for that to end, in fact this station would just create more opportunities for pvp.

When I bump your Orca 500km outside of the ice anom, and it just sits there for 2 hours, you weren’t just AFK, you were comatose…

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IMO it equates to the old way can flipping miners occurred. Where when you “stole” a can from someone only they and their corporation could legally attack you. This was changed to a global yellow suspect timer which is in use today for all such actions. That even Mobile depots and MTUs have this timer and flag today is much the same.

Returning to such a single flag system doesnt promote PVP in any way unless its the offshoot of a suspect baiting style fight which once New eden capsuleers learn, which will take a short time sure, will mean very little actual combat will occur and it would only mean that youd end up hoovering up half the belts in the system with little to no resistance passively in high sec.

Any way around the 1v1 system such as having a single owning entity just launch these mini upwells with a network and army of alts would mean that youd have a landrush to put them up and then itd take a lot of work to take them down and replace them. The idea is flawed in that you require a “blingy” battleship to take them down solo, which prices out content for everyone, reduces the idea of having friends or any social modifier (which is a basic constant theme in all things Eve) all the while creating horrendously skewed passive mining income to high sec the place that needs it the least.

Now a structure that modifies things like respawn rate/amount of asteroids or modifies the mining rates of ships within ( both positive/negative or randomly), or gives some sort of defensive buffs that acts like a MTU, no reinforce cycle, can be scooped, has a deployment/takedown timer, suspect level offense to attack but doesnt give away anything passive might have been a better solution.

Free money passively in high sec is a hard no, trying to want to gank/kill blingy battleships with no effort is also a hard no. Doing both together is a double no imo.

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Something I failed to include is that you should have a cap you can place of these like PI. Also if you read what I said you can’t place them(as a whole among the playerbase) beyond 50% of the belts in the system and you can only have 1 per belt.

You only would require a blingy battleship to take them down if the player is ACTIVELY defending them. If they were not actively inside the station, it could be down with any basic level 4 mission fit. Truthfully I imagine them having a very low mining rate, not something that would significantly impact the economy. I actually like your idea about the structure that modifies respawn rate of asteroids and mining rate of ships.

What you failed to include was the step in any EvE idea progression where you think about how many ways your idea will be abused by the players. Because it WILL be used those ways by thousands of players, and by thousands more in hundreds of ways you never could have even imagined.

EvE has the oldest average player base of any MMO, by a large gap. This means we have the largest population of crafty old bastards just waiting to abuse any idea CCP puts out.

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Right, so why put one up at all when it will just die to the inevitable daily sweeps that will take place if they can be destroyed so easily. Can’t think of a better way to pad my killboard than with undefended stations.

Well, I am not an entire dev team, I posted it here to discuss that exact thing.

You want to keep defending this bad idea up until you cannot anymore, then you want to claim that those problems are for the devs to fix?

That is why you make it worth it to defend them. Because not a lot drops from the stations, people won’t want to sacrifice catalyst fleets destroying them and getting concorded. Also the days of safety and code are less now than they used to be. These things in strange 0.6 systems could potentially last a week or so and get a faction module or 2 out of them.