Do tell us, how many times must we need to politely repeat the same things, because you won’t listen and simply dismiss us, before we get more direct?
Well I simply disagreed with the argument that they would be pointless and all be destroyed every day by ganker fleets. Especially if there was little reward to do so, and also, the game would naturally sort itself out, people would simply not place them in places where they will be easily found if that WAS the case. Keep in mind these can be placed anywhere, null, low sec, etc. They aren’t meant to be permanent installations, eventually these will always be found and destroyed. Think of them like a destroyable PI installation with added content.
I am not suggesting you are entirely wrong about the things youve said either, I am only arguing that those things don’t mean theres no world where a system like this COULD work with refinement.
It’s statements like this that make me question your experience in EvE. Name one time this has happened in the entire history of the game.
Everything is exploited until CCP puts a stop to it.
I don’t see the “exploitation” potential here. Though I am sure someone may find a way and that could be addressed through balance changes. I was specifically referring to people LEARNING to not place them in heavily active pipelines.
This just reinforces my statement that you’re not comprehending any of the responses, because there’s 4 ways to exploit it mentioned in just this thread, and we aren’t even particularly devious. Your response to them all was simply that you didn’t think it would be a problem.
Also, few people in this game are capable of learning. I know of one character in particular that’s been on the forums whining and moaning about the exact same BS for over a decade.
The 4 ways mentioned in this thread are not exploitative in the sense that they are gaining anything in return other than the killboard issue. That is probably the one thing I could see being a problem, the padding of the killboard. The rest of it has basically nobody gaining anything so I would argue it isn’t “exploitative” at all. Theres very little gain to be had from the problems you have mentioned.
So the only person that gets anything out of it is the owner?
Another check mark on the NO column.
No other activity in EvE is this unbalanced.
No, some modules could drop like with a ship(I imagined this being fittable with BS sized equipment as opposed to citadel sized stuff), and the ore it has gathered that hasn’t been moved to a safe location drops.
Likely people would not put extremely good stuff on these unless they were tucked away well. If they did that is just their mistake. These shouldn’t be placed right outside dodixie anyway.
I am confused where the major imbalance you are citing is. I also admit that this does need to be brain stormed, I just think solutions could be found to make at least something similar to this feature a reality. At minimum I know it to be a fact that less team oriented players would enjoy some kind of structure to tinker with.
I’m confused why you’re suggesting a new passive income stream totaling billions of isk a year per year per player participating without understanding that passive income in EvE is an inflationary cancer on the economy.
So by your standard, no new method of generating isk should ever be added to the game? These things could have a cost to operate, I should have mentioned that. Like requiring fuel blocks. I never wanted to cause inflation of course, so yeah, a cost needs to exist to offset the isk generated. Also, not every player will have one of these, they are time consuming to tend to and real estate will be competitive or otherwise worthless in the case of high sec pipelines that are so active they will simply be destroyed every day.
Also I want to comment on you saying no other activity is this unbalanced. We literally have 10+ player multiboxers and many other things waaaay more lucrative and destructive than this.
I want destroyable NPC station mechanics, and after destroy them NPC corps must anchor another.
Huh, that sounds kinda cool. Are you suggesting that the ai handles the construction of new stations after they are destroyed? I remember way back they were discussing removing all npc stations one day, this could be preferable alternative, but this has extremely far reaching consequences. This would need to be heaaavily thought out. Could potential tie it to FW or something.
Yes, exactly.
A mobile depot and an anchored GSC or two.
I would like a ‘one man garage’ type of player owned structure to do manufacturing. Something that can do one service, no tethering, nor even repairing and only the owner can dock.
That could be a cool toy as well tbh.
I re-read it twice before commenting. The flaw in your suggestion comes from the fact that you are trying to combine irreconcilable aspects of the game: on the one hand a passive mining activity, on the other the vaunted “1v1” PvP dream that some players seem to pursue (fairness being the thing on their minds).
If you’ve been around since '06 I’m sure you can already see how such an addition would be manipulated, away from the original idea. Perhaps you can already think of counters… Some people here have already hinted at them…
If you were to suggest the comeback of the old siphon unit in an adapted design, perhaps with a timer system and a timer effect on the passive income generation, perhaps then you would have a chance at a content creator, if they would drop some form of loot. But even that is very iffy. We already have quite a few deployables that missed the mark in game play. For some reason they are tricky to design correctly into the New Eden environment and behavior.
Still, I wouldn’t want mechanics in place for a 1v1 limitation - that is too easy to abuse by those with a good knowledge of a wide variety or rules and mechanics (eg. in hisec). And it’s my impression you launch this idea primarily for the 1v1 aspect of it. The game needs its harshness, with the nasty surprises and everything else, its relative “unfairness” to the uninformed, as much as it needs ganking in hisec.
I agree the system would be abused, but so are duels and suspect baiting has been a thing forever. these arent good reasons to outright remove these things. Even if this feature never came exactly as described here, I would be content with something at least remotely similar. My primary interest was actually the missions it would “spawn” not the pvp.
Well if no POCO is placed for a few days, NPCs do build their own