New "UI-Only" toggle option now on Singularity

Please add to TQ, THIS is what everyone wants for the bigass TiDi fights

I’ve always used full screen ship tree view as a 2D mode while docked, it makes the fans quiet in my laptop. A dedicated low power mode is most welcome.

1 Like

While docked this mode seems as good as fullscreen ship tree view for low power but as a added bonus you get to see the normal top left menus (autopilot, daily campaign etc). Undocked is where the real power of the mode shows itself with smooth menus no matter what is going on in space.

1 Like

I thought they changed the ship tree view so that it was a floating window like everything else.

Fond memories of Elite.

Do all the windows open and work normally, Marketplace ect?

I’m eagerly waiting for this. Please say it’s coming soon

Can you set your settings back and submit an in-game bug report? Would be interested to see what your hardware/driver/settings situation looked like.

Unfortunately not. There was concern raised that players might enable this mode by mistake and would need help getting out.

We still construct and update the space scene with this mode enabled. This enables toggling the mode instantly, but means you don’t get any VRAM savings.

2 Likes

what does it actually do ? remove all the eye candy ?

How about a chevron or indicator of some sort to display the orientation of your ship without turning the tactical overlay on in this mode? Would be nice to know what direction you’re headed (even if it is only at 1kph in tidi).

What I wouldn’t give for a wireframe mode…

Tested graphic memory consumption with 3D view disabled. Jumped from Jita to Amarr and back during 45 minutes. Memory consumption is stable, not constantly increasing like when 3D view enabled. I would also remove jump animation to get rid of spikes.

Dock/undock takes 3-4 seconds. Looking forward to test this on tranquility in Jita 4-4 :slightly_smiling_face:

It really isn’t an issue. Your desktop uses up VideoRAM, every program you start uses up some VRAM used by the OS to handle the window, your browser uses tons of VRAM just when it’s open. The amount of VRAM the game uses is insignificant compared to the amount you have on your everyday graphics card nowadays and there really is no gain to be had from dumping it.

Plus there’s this: https://docs.microsoft.com/en-us/windows-hardware/drivers/display/paging-video-memory-resources

After a while, the OS would dump it to disk if it was needed by another program, but user normally don’t start another program that requires so much video memory simply because that’s not what people usually do. Unless you’re some interesting edge case, you’ll never be running out of video memory unless you run a game that requires more than you have or do some heavy number crunching on your graphics card, but then you’d not be running a game at the same time.

In any case is EVE’s VRAM usage insignificant and the user doesn’t practically benefit from having it released, but the OS is going to page it out anyway in case it’s needed. That’s going to cause a massive slowdown once the client’s being reopened, though and will be perceived as a downside.

And how did I manage to end up in Test Server Feedback??

I know I showed only 84MB with the lowest settings (which is low enough for discrete cards from like 2003 to handle), but that was sitting on undock, and not in a big fleet fight, running incursions, or whatever. So, it’s possible that VRAM usage might increase significantly under certain circumstances. I know it won’t matter to a lot of players, but some guys are working with some really old hardware and/or machines with integrated graphics -which I can sympathize with. I have a friend that can’t really justify spending money on upgrades, let alone a new system, and I’m pretty sure one of my old corpies was running Eve on a modified Speak and Spell. So, it might actually make a difference for players who are barely meeting minimum specs. Plus, I know that no one will sympathize with me, but every scrap of system resources can matter when multiboxing.

But, like I said, this is unfortunate, but I can’t complain. I appreciate the option that they have given us, and don’t expect them to put a whole lot of work into something that so few players will use.

Your friend with an integrated solution wouldn’t benefit from this at all, because the game would still load everything into video memory at startup anyway and he definitely should not have the client running while doing any other demanding tasks.

Oh and check this out!

:smiley:

1 Like

So basically, what you’re saying, is that this new “UI Feature” is as effective as this chat window layout?

It is better than staring at the sun.

I agree that warning message gets in the way… Can we at least be able to minimize it to the tool tray … maybe make it so that it cannot disappear from the tray, but it’s not on screen. It would truly enhance the benefit of this feature.

o7

Thank you for this mode, I truly hope it stays as it does give a big performance boost. I do wish to request moving/making the big watermark that appears at the center of the screen in this mode be made smaller or it be moved to the top of the screen at least. It’s a bit distracting. I understand it’s to keep people from being stuck in the mode but being able to turn it off or simply move it out of the way would be great. Thanks guys.