A device for gathering intel is something that you want to setup where you expect the enemy to be. You want it at the sun, at a moon, in an asteroid belt or at a jump gate so it can tell you about when someone is in the area.
A device for controlling the war duration is something you want to setup where you don’t want your enemies to be. You don’t want them to get near it when you want control the duration. But when they get to it then it’s also the bait.
It makes no sense to combine the bait with an intel gathering device, because you already know they’ll come for the bait. And you don’t want to set up the bait right where the enemy will find it.
It’s like a door bell. A door bell doesn’t gather intel when it means people have to walk up to it and press the button.
Benefit - intel gathering device that initiates war.
Cost - requires fuel
Risk - device itself.
Your choice to deploy it or not. Don’t want to fight a war? Don’t initiate it. Don’t want to pay the fuel cost? End the war. Don’t want to risk the device at all? Don’t risk it then. All player decisions. Repeated and changed and then repeated again until the objective changes so that your strawman works to change the topic.
I have seen you change the topic so many times that I can see you repeating it again and again.
Like this one:
A doorbell does gather info. Usually willing information given. A security alarm also gathers info. Usually information you WANT the people to not have. Both have an effect. Both can be combined.
ADT actually makes a buck out of it. But would you like to change the topic again?
No. You horse around and post pictures on what you think I do instead of discussing what I’m saying to you.
I’m going to bed here again. You can use the time to follow my suggestion of making it into two devices, to think it through and what it means for the players when you mash it up. Or do horse around some more. It’s your choice, I cannot make you discuss what you’re trying to avoid, can I?
If they are real (in-game) mercs this would be their main job: stalking and hunting.
THose who rarely leave trade hubs usually called “undock humpers”.
I told myself I would not intervene as I was trying to think out something else.
But I have to say. He is right.
It is a good thing most of the time to keep things lean and focused. And on that he is perfectly right, those are two functionalities that ask for two very different things, and thus should be made into two different objects.
Although that does not mean an object combining the two couldn’t exist. But what you want first is two objects each doing one thing, and just one thing, well.
No. MinerArt still has a chance to learn something here.
I’ve pointed out a flaw in his idea, to which his response is for the player to take it or leave it. It’s not how a discussion works. Only he is stuck, but not everybody else is.
390 posts later, as I said, Sgankers will deliberately sabotage any attempt to discuss/improve wardec mechanics.
They are afraid any change will impact their operations/mechanics negatively.
They have a zero-tolerance policy on this, and what seem to be certain dedicated posters whos only role here is to aggressively attack/derail/discredit by gangbanging anyone and anything that even remotely is related.
Their post histories in this regard speak for themselves on that.