Please remove the statistical data from null sec.
Those data contain
- player kills in last hour/day
- NPC kills in last hour /day
- pod kills in last hour/day
- jumps in last hour/day
- player in space in last hour/day
Those data are available in-game using the map, and out of game using ESI (partially) which allow to have a good guess at “where is there people I can kill ?”
This is a problem because it favors a lot the hunters by giving them free intel.
A solution would be to consider those systems as WH system when making the stats : they are all set to zero. Both in game and in ESI.