Okay, I did a little looking, and I could find anything about RMT being illegal in any nation. So, afaik, you’re right on that point. Now, that does not rule out civil liability, as some bot makers have found. However, I don’t think that’s relevant to the current discussion. That being said, I still take issue with some of your claims.
As for CCP making more money, and the game population growing, well… that may very well happen. I’m sure that many existing players will immediate leave, but they could be offset by an influx of new, pro-P2E players. I guess that depends on how many existing players would welcome/be tolerant of P2E, and how many P2E players there are out there.
However, even if the change results in immediate success, I seriously, seriously doubt that it will be sustained. Take a look at Axie Infinity for example. It was designed from the ground up to be P2E, and has be held up as an example of successful P2E. Yet, in spite of this, its economy is still tanking hard because of the fundamental problem with P2E games. Namely, that P2E players are driven by profit, not fun. This means that they spend only what they have to in order to make money; which, in turn, means that the in-game economy requires a constant influx of new players in order to keep the economy propped up (and that the game is essentially transformed into a MLM, greater fool type scam, whether that was dev intent or not).
And this is something that even something that the pro-P2E publication Deconstructor of Fun mostly agrees with, The main difference in our opinions stems from the fact that I believe that this is a fundamental issue with P2E, while they believe that the issue is limited to P2E games that focus too much on the economic side of things, and not enough on making a fun game to play.
Personally, however, I don’t think it matters how much fun you make games that follow the Axie Infinity model of P2E, because the P2E players will essentially be undermining your efforts every step of the way. As civilization designer Soren Johnson once noted, given the opportunity, players will optimize the fun out of a game. And he was specifically referring to P4F players. Naturally, I have absolutely zero doubt that P2E players will crank this up to 11. Any game where there is sufficient money to be made will be flooded with bots and P2E players. They will:
- hover up resources
- box P4F players out of limited availability content (i.e. incursions and live event sites)
- wreak havoc on the in-game economy and P4F players’ ability to earn (i.e. inflation, deflating the value of loot, sending plex prices to the friggin moon)
- refuse to engage with various systems in ways that other players consider fair or fun (i.e. grinding the crap out of FW content, while refusing to engage with the PvE side of things)
- won’t follow behavioral norms designed to encourage fun (i.e. Wormholer’s Bushido code or honoring the 1v1)
- create a rift within the game’s community
And yes, I realize that P4F players do a lot of this stuff as well. But I promise you that things will be much, much worse. All the things that already cheese players off will be increased by entire orders of magnitude. P4F players can enjoy challenging games, but they do not like playing games that they perceive as being inherently unfair.
It’s going to be a catch-22. Even if you succeed at attracting and retaining a bunch P4F players, that’s just going to result in P2E players ruining the game for the P4F players. Don’t get me wrong, I’m sure that P2E devs will help extend the lives of their games through things like:
- making their games more fun
- deceptive marketing (to increase P4F player acquisition)
- going F2P (to reduce the barrier to entry), and
- by learning how to mitigate the damage that P2E players do to the economy, and to P4F player fun.
But at the end of they day, the goals, priorities, and activities of P2E players are fundamentally at odds with those of P4F players. It’s only a matter of time before the P4F players leave, the P2E players stop buying, and the economy collapses. Which essentially reduces Axie Inifinity type games into a greater fool scam. The only real question is who makes a bunch of money, and who gets stuck holding the bag.