Yes, we all know that the game leaned heavily in favor of multiboxing in order to survive. It’s not worth boasting about it.
Nor should you.
That’s my experience as well. Sometimes certain items can spike on the Amarr market, because it can be tricky (for some people) to get stuff in there, but in general, price levels are where Jita’s at. Of course, if you’re looking for clothes or Officer modules, you better haul your butt over to Jita.
I’m actually surprised how Amarr is not much more expensive than Jita. I would have expected the opposite.
Surprised? Let me attempt to demystify this state of affairs.
Jita is the central tradehub for all of New Eden, essentially. It has the highest availability of goods and is the highest frequented market by buyers and sellers. Because of it’s central location, it can be accessed with relative ease by all factions. That is why this tradehub is setting the standard price for all goods.
This ease of access is, why all other tradehubs can not develop separate economies from Jita.
Why? Because if an item is really expensive in any of the other trade hubs, then the people will simply travel to Jita and buy it. Similiarly, if it’s way too cheap, people will buy it and then sell it in Jita.
It is too big and too close to be ignored.
Items in other trade hubs are generally a bit more expensive though. That’s because the sellers there are charging you with a convenience fee. Yes, you could fly over to Jita and buy it at the cheapest price. But that’s a hassle. If you pay just a little bit extra, you can have it right now.
So, essentially, trading in the other hubs boils down to finding the highest possible pricehike that you can put on the Jita price, before the people just move over to Jita.
If you really wanted to have independent trade hubs, you would need to seriously destroy the current means of travelling to Jita. It would have to be akin of separating all faction spaces with a REALLY BIG low / null sec zone, and you’d have to do something about jump freighters and other means of teleporting around space, so you couldn’t just bypass everything so easily. Only then will you have separate economies from Jita.
Now just for the record, I’m not making any comment about whether that would be a good or bad thing. I’m just pointing out what conditions would have to be met, before you could get radically different prices compared to Jita.
Also, I’m making all these statements as a mere layman in this matter. If you’re interested in a complete hardcore deepdive into the world of EVE economics, have a chat with @The_Oz, or visit his youtube channel. You’ll very quickly have a very solid grasp on how things work over here.
With economic regards
-James Fuchs
this sounds like a really good idea.
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If you continue to take every word so literally you’re gonna be posting many more walls of text that nobody reads. I wasn’t talking to you in the first place.
Which would mean you’d create a huge nuisance and frustration for all players. And for what? Nothing as people would still do this BL/SH market usage in the same manner and volumes. Additionally, you now made it impractical to do any kind of big scale industry to support a big hub in that remote part of space as you lost access to the materials needed to do that. So, not even then you will have separate economies because it’s still easy to travel around EVE and prices are still readily available on all kinds of market watch and trade finder pages.
It’s also trivial to explain why Amarr and Jita have sort of price parity: The people who sell in Jita are also active in Amarr and keep prices level, or manipulate them so that they can trick clueless into buying in one place in the hopes for quick bucks in the other, only to flood the market with new cheap goods as soon as someone took the bait. That’s a particularly fun market PVP activity.
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That’s the game.
Miners are going to become the most important Pilots.
It had taken years yet we still managed to stay alive and we now thankfully accept the challenge of the next expansion.
Miners are and had always been the backbone of Eve Online!

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What is a game if not a big long list of minor and major challenges for players to overcome?
Sure, you could look at challenges negatively as a ‘nuisance’ or ‘frustration’, but you can also look at the positive sides of challenge in games. I mean, we’re all playing this challenging game EVE right?
Yes, cutting up high sec in four high sec islands separated by low sec space makes navigating between the high sec space of different factions indeed more challenging than today.
It encourages local trade hubs when not everything can easily be bought in Jita. It creates opportunities for the less risk-averse haulers to stock these trade hubs with goods from beyond LS systems. It reduces the threshold for players to learn to occasionally venture into and through LS systems. It might even reduce the domination of Jita if CCP manages to give players extra reason to live in Amarr/Minmatar/Gallente space with some space-specific bonuses.
I think it’s a great idea if CCP cuts up HS.
There are positive challenges that everyone likes to conquer and play with. These are challenges. Then there is this suggestion, among many other things, that has nothing positive going for it, not even if you believe your fairy-tale. This is not a challenge but coercive annoyance. Don’t conflate and confuse these two.
That’s false equivalency and confusing 2 distinct gameplay principles. What we currently have is an encouragement to venture into low sec for some benefits like shorter connections to places. You still have the other, longer alternative though if this shortcut is not necessary or practical.
What you want is a complete removal of this alternative and a coercion to go through low sec regardless. That’s not the same.
Changing security status of systems is a gimmick that distracts from the real issues
In the end it was nice having 2 hubs close to each other but it’s over. If I wanted to go to Amarr I suppose I’d jumpclone but there’s no reason like there used to be to go there.
In the OP I mentioned vibrancy, not industrial or miner outlooks although I get it. It was a way to deal with less players apparently.
You are not being needlessly hostile enough. When someone like me comes around and gives you a nice polite answer, you need to freak the hell out. Put your back into it.
Write a wall of text of your own, complain about your lost leopard in Amarr from half a year ago (Leopard | Meridan Night | Killmail | zKillboard) and deny that it has anything to do with your awful attitude towards me. Also, make animal noises.
That’s how you impress me.
With helpful regards
-James Fuchs
I don’t want removal of alternative routes, I just want the alternative routes between HS islands to go through low sec.
For example you know about the route through Ahbazon that is always camped?
I usually take the alternative route, do one extra jump and get through Ahbazon with usually zero people at the gate. Easy! Most people take the shortest route, so that’s expected and camped.
Alternative routes are a nice way to reduce risk. Using them is a great idea!
I’d just like to see all alternative routes between the main HS factions to go through low sec. Players will then have the choice to either stay in their HS island or learn how to traverse LS. I think that benefits the entire game if HS players are encouraged to learn to survive outside HS in order to play within other parts of HS.
It’s not as dangerous as you think, you know.
The safest and simplest solution to this new challenge is to get a shuttle, fly to the other side and stimulate the market on the other side by buying another set of ships there, but there are many alternatives.
That is literally not an alternative. Do you even understand what you write? You have no other way to get to the other islands via high sec because they are islands.
You are literally removing the alternative to the low sec short route by only having low sec as the way to connect the islands.
It’s not always camped.
Oh wow, so you have the choice between being confined to your island or try your luck on a dangerous route. Fabulous. That’s very enjoyable gameplay. Thanks for proving my point about annoying and frustrating gameplay.
We don’t want each highsec island to be connected through a single system, we want multiple routes.
Which would mean smartbomb and other type of campers couldn’t just lazily sit on one single gate all day and expect everyone taking the lowsec route to go through there. They would actually actively have to work for their kills. ![]()
I recommend you try flying outside HS for some months. Wormhole space, null sec, Pochven, low sec, whatever you choose. Try doing sites there, explore a bit. Haul, mine, missions. Your choice!
I bet you wouldn’t be as scared of low sec after.
It’s only ‘literally not an alternative’ because you do not see alternative low sec routes as ‘alternative’, because unlike me you do not see low sec as an option at all.
Low sec can have various alternative routes too. The most popular ones may be camped while the alternative (longer) low sec routes will likely have much less traffic. Why does an alternative route have to be through high security space?
Try being less scared of low sec space, maybe?
This reinforces my idea that cutting up high sec space into islands is healthy for the game. We wouldn’t see as much fear of low sec space when more high sec players occasionally venture outside their comfort zone.
Unlike you, who sees low sec as the only allowed way to move between high sec, I see low sec as an alternative shortcut route between highsec to the long-winding high sec connection. I regularly use Ahbazon and Huola-Egghelende to get from Amarr to Jita and other places as alternatives (or my main travel routes, actually) when the activity permits it, and I use the long silkroad when it does not.
I contrast to you, I understand the concept of alternatives instead of only allowing one type of connection. You do not want to see HS players (which I am not) to venture out of HS occasionally, you want to confine them in islands and do not allow any “secure” connection between high sec at all. That has nothing to do with alternatives or making people feel less afraid of low sec.