Hahahaha! That was my joke at the end there exactly. AFK gankers… Ha! There should be a counter for that… Perhaps a new kind of mining drill that extracts modules from AFK ganker ships even if they are docked or tethered.
Anyhow I get what you are saying, but it seems to me that that would be a simple mater of seeing if the mouse is moving and clicking (even if it’s something silly like ship spinning) or the keyboard is active. The trick is where do you set the threshold for inactivity? One minute is too short, they could be reading something like the bonuses for a certain ship or something like instructions on how to do something. Five minutes seems reasonable, untill I think about when I was new and sometimes read and reread things to try to understand what I was looking at. So fifteen minutes? I just don’t know, if someone is talking in a chat channel and saying things I think are interesting I could be doing what seems like nothing for a long time.
So the question on how to get correct numbers on how many active players there are is up in the air, but maybe it should just be a matter of redefining what inactivity is vs what we think activity is. It gets really blurry when you toss in something like the eve University wiki site, I think a lot of people would consider that to be part of playing Eve, I personally don’t but I only apply that to myself.
Honestly though, how important is this? Does the removal of downtime really change a number like the active user count so much that it justifies keeping downtime?
I kind of don’t think that this number really maters that much, but I’m just playing Eve, not wondering about it there’s 20,000 active players versus 22,000 active players.
Honestly if I were CCP I wouldn’t be worrying about how many there are online and active, I would be trying to make however many there were as happy as possible. 5,000 happy people is possibly a lot better than 20,000 miserable people.