Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
Just ran a L3 Cargo Delivery and it has veldspar. I would have thought this applies to the probe scanables, like Serpentis Lookout which historically contained Jasp and Hemo. But it lacks detail about whether it is all missions or some. Next time I get Lookout, guess will expand my experience.
I did not think many people mined these anyway. In exchange for Jasp and Hemo, there is the chance of escalation or faction loot. Which is usually faster to obtain and the loot can be worth a lot more.
Well this is all sorts of disappointing. I trained up an alt specifically to mine missions with, just in time for them to remove the rocks. What’s the point of that? It’s a nice way to shift gears for a while, and an occasional reward of something different to do for those of us who like PVE on alts. Was this being exploited somehow? Yeah…very disappointing.
Yes, it was being exploited - players would keep a mission with high mineable asteroids active (not complete the objective) so it would reset daily during downtime, giving them deadspace mining sites they could mine repeatably - significantly reducing their competition and risk.
I am 99% sure not all missions have had their asteroids removed; I think they just hit the worst offenders. I saw what appears to be mineable asteroids in a mission this past week (it listed as a veldspar asteroid, anyway) but I didn’t check to see if it was actually mineable, as I was blitzing missions at the time.
Actually, I’m not. I forged my mining permit several years ago for fun. I don’t mine, and I have blown up several hulks in my time, though not for ideological reasons. These days I just sit in Jita. Kindly try again
A rhetorical question is one for which the questioner does not expect a direct answer: in many cases it may be intended to start a discourse, or as a means of putting across the speaker’s or author’s opinion on a topic.
I was clearly expressing my opinion, and my opinion is that I question the value of mining. That is all
I would consider Bumblefck’s meaning to have been ‘my opinion is that mining is of questionable value’. Which does make it a rhetorical question - the phrasing of his reply to you is perhaps less clear than it could be, but nonetheless the above opinion is expressed by his rhetorical question.
He isn’t disregarding the premise. He is questioning the premise. The argument that missions should have mineable rocks is based on the premise of mining being valuable as an activity. He is allowed to challenge that premise to prove the argument is valid - as a flawed premise invalidates all arguments based upon it.
If mining has value, then there is an argument to be made for mission rocks (and there are also still arguments against mission mining as well) - but if mining has no value, then mission mining is additional without value.
A rhetorical question is the counter to an argument that is begging the question, by directing attention back to the underlying premise and demonstrating an opinion that brings the premise into question.
So: what is the value in mining, that it should be extended not just to asteroids in belts, but also into mission space?
This is actually a great source of discussion.
My answer: mining is how we get minerals to make all those fund PvP ships, so clearly it is necessary. If some people like mixing up activities by mining the rocks in their mission pockets after they clear the rats, I think that is a great way to keep people engaged in sources of necessary-to-PvP resources (loot drops from ship kills + minerals for construction); but it must be balanced against resource deployments appropriate for the security status of the system where the mission is spawned.
Some of the missions that had rocks stripped were producing rocks not native to high sec, for example, or restricted to lower-security sections of high-sec. Removing these rocks helps maintain the risk vs reward structure for high sec, which I consider a healthy change.