Not a fan of limiting free skill points to 5 million

The DLC for this game is equivalent to patches and updates in other games. This is a sandbox so there isn’t really any new content being released like in other MMOs.

That’s not really on this topic, but I think it’s important to note the difference between a game having updates, like all MMOs and a game having DLC and expansions.

What I was trying to get across is that the company has to make actual money somewhere and a subscription is 1000x better than the game being supported by one off paywalls and loot boxes. He said other games are free, but all I see from free games is £60 DLC and loot boxes.

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Unrealistic to be honest.

You can still train, just earn ISK for free in game and use that ISK to buy Alpha Injectors.

What’s the point you’re trying to make? You want it to be free of RL cost and in Game cost as well?

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@Keno_Skir explained it best in his post. I am so glad that I don’t have to pay for any loot boxes and DLC with real life cash. The subscription we pay is mainly for the service of using Eve Online which as a consequence also helps CCP develop updates and release them for free. In addition to that, any of the crates that we get here in Eve Online are nothing like the loot boxes we see in games like Star Wars Battlefront II or that of Counter Strike: Global Offense or Overwatch. In Eve Online, the crates are limited to just special events through the Agency, you don’t really need them to progress, and whatever you don’t want in the crates you can sell them off in the secondary market for ISK and use that ISK to get what you were looking for.

The best part about Eve Online is the PLEX system where players who don’t want to pay anything to CCP can have the option of grinding enough ISK needed to pay for enough PLEX to convert their Alpha accounts to Omega and/or extend their subscription assuming they have a player-run corp or some other means to help them finance such a move.

One could argue that the Daily Alpha Injectors are currently expensive for an Alpha clone given the current market price in ISK or their initial cost in PLEX in the New Eden Store, but that argument kind of starts to fall apart once you factor in player-run corps that can pool their resources and help everyone achieve tens of millions of ISK per hour in either mining operations, ratting in low-sec or null-sec, running level 3-4 missions, Incursion running, etc. Hell even completing every single career agent alone will net you a lot of ISK to buy you a few days worth of Daily Injectors if you do it by yourself.

For such a vast complex game I don’t see why you’d expect to be given more free stuff bottom line is CCP has been wasting a fair bit of money on bad investments in recent years and the current f2p model better work.

There are an awful lot of people in here who very honestly believe that eve online would be absolutely trashed by a free to play model.

I am one of them.

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IMHO this change is appropiate, since there were a lot of people just “farming skill points” to sell for profit, not paying a single buck.

Just not fair, even an exploit if you ask me.

The only way that F2P model, in my very honest opinion, could ever fail is if A) CCP starts to give too much away for free and/or B) starts to commit the same sin that EA Games did with Star Wars Battlefront II.

So far, the number of players concurrently logging in seems to have stabilized at around mid 2008 levels. It’s not stellar but it’s definitely an improvement considering that up until now, the number of concurrent users logging in at any specific time has been declining since 2011 (guess what happened that year). That fact that the decline seems to have stopped (at least for now) is a good sign out of almost a decade of hemorrhaging players.

Source: http://www.eve-offline.net/?server=tranquility

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