How do you protect new bros from themselves and the older players from being banned?
I thought id make this thread after i saw a older player got banned for killing someone, and TBH. its kinda scarey. Before i start this i just want to point out im not new, nor a carebear. I like pvp and, I like things the way they are, i like seeing the chaos in high sec, ganking etc, and everything else. I like the risk vs reward and content, even when i get ganked myself. sure its a bitter pill,… But not everyone is like me and kids these days quit easy and want everything easy. so…
also another reason i wanted to post this was because;
I have been seeing loads of convos on various sites like youtube, reddit, discords etc. of new ppl complaining about being ganked. And some videos suggesting this is a large reason to the new player decline. So when i saw CCP recently banning of a legit pvper getting banned for apparent greifing which was bs, i looked at all the vids and footy and ccp really f*ked up here. anyhow, they do make mistakes, like we all do. … erm… mining changes, scarcity, pve nerfs, etc. now price of sub, … are we are tumbling down the rabbit hole to extinction?? i hope not but… neways im not too confident in their decision making and i came up with this idea on system to help new bros. maybe someone has a better idea. maybe the devs can discuss it.
A New Bro safety status option.(safety button) Call it what you like.
But this New Bro Status would simply be an additional status for new accounts ( a 4th button maybe). that makes them un engagable. they also cannot engage, similar function to green status.
how does it work?
-It only works in security status 1.0 - 0.5.
-if the user strays into lower security space 0.4 or lower, it automatically turns off and has a warning before they jump.
-This function should be auto on for all new accounts.and can remain active for the new account up to 3 months. (debatable) how much time is correct here?.
-The new safety status can be turned off by the player. however; how do you deal with gankers using this function to hide behind their crimes?.. well.
-If the new player account committed a crime equal to Criminal Status (not suspect) in highsec then the new bro safety option will turn off automatically and the 3 month timer is automatically forfiet. (or maybe a strike system here, where they could get away with 1 accidental one?. discuss. but this is mainly so that the system cannot be manipulated by gankers and alts trying to use the new system to greif other players.
-if the new bro strays below the 0.5 security status, the option automatically turns off but can be turned back on by the player after he rejoins high sec.
I think its important the turn it back on themselves, in order for them to learn this ‘Protective’ mechanic better.
-when the 3 month timer is reached, the new bro safety status finishes and cannot be turned back on.
-if the new bro joins corp, and corp is in war? then war targets are not affected by the new bro safety status same like now with green and they can be engaged.
-if the new player joins fac war faction? same deal, not affected. opposing fac war players can kill the new bro. but the safety status continues to protect the new bro from everyone else.
I felt this could be easily deployed. has a slim margin for manipulation, the only variables that need to be considered carefully is the timer timeframe, and criminal status forfiet.
Conclusion: thats my idea. please if you have a better idea maybe you can post them here so the devs can take a serious look. or they dont want to, maybe they can reconsider the changes of recent years and take a sober look what they have done here.
Thanks all, o7