NPC corporation tax should be removed

Can you elaborate on “bad corps” and how they are more invasive than wardecs which drive players of the game for war length or forever?

One blank dude that sits there simply to be a legal name on a station deed.

Why is it one way or another with you anyway?

And why the continuous refusal to see that people are responsible for there own choices. If players leave the game rather than find another way around the war, why is that they should be catered for? And in fact, do you think theres no way to cater for them AND make corps meaningful, and more importantly really actaully be corps and not mechanisms?

I already got your position - “this players not needed anyway”. I do not agree with it and do not find it constructive. CCP also not agree with you, at least currently.

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You refuse to actually engage with anything that resembles a threat to your position that there is only the old way or this way.

You literally are ignoring anything that doesnt fit with your view. Its ridiculous. You clearly arent here to make anything better for anyone, your just here to argue.

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All you guys offer in this thread is to add tax to non-wardeccable corps to punish players for avoiding wars. I already several times stated why I think it is bad idea. If you suggest something new I will consider it happily.

Where did I say anything remotely like that? Another strawman.

How about the NPE includes mention of wardecs and a few of the multiple ways to operate while under one for starters? Then its not CCPs fault if the players claim not to have an option.

Maybe it was not you, no matter. So what do you suggest?

NPE part is fine, but not enough, I believe. New players totally overwhelmed by EVE complexity already.

So shouldnt the NPE help allieveate the complexity a bit? The game has grown and the amount of activities grown, and the amount of things you learn off out of game resources that you need grows too. The NPE needs to be larger, more encompassing and more detailed at the request of the player. Heck, Elite Dangerous (sorry to keep comparing) now has an ingame encyclopedia that outstrips EvE’s NPE info by a very large factor.

And Im just saying this is the first thing. But knowing its even possible is the first step. And its importance isnt to be underesrtimated.

There’s no reason that the baseline of available in game information needs to be as low as it is anymore, dont you agree?

My view on this situation as follows; safe high-sec income must be significantly reduced, so players will have more incentives to go to more dangerous places and take risks. Current situation, there safest space is also most profitable one is unhealthy.

But players who agree on low income and want some peaceful gameplay in high-sec need to be left alone.

Yeah at that point we are onto philosophy and ours dont have much room to compromise there.

That goes beyond wars, corps, structures or NPE, Im afraid.

I agree what competitive players hard enough to adapt to any situation would be better for EVE, but we don’t get enough of this kind. I also think it’s better to have more of any kind of players to keep EVE afloat. so versatile and competitive players have game to play.

So by this same logic you also get benefits from TTT without being in the corp. As long as there is such a thing as public structures someone will always hold the risk of hosting it and someone will benefit from it. Most often the host also wants to benefit from it in some way such as taxes and then may end up defending it to keep the income rolling. Does not rly matter who holds the structure what matters it who benefits from it and who is willing to defend it.

Correct but it hurts the players using the station. Which i assume is most often the goal of a war.

No but i was wondering why its annoying to people that you cant shoot the member but can shoot their structures and this is the only reason i could rly come up with.

As long as someone is using a structure and you remove that structure and prevent them from using it, aren’t you just hurting them the way you want to hurt them?

Yeah as long as there is asset safety you can’t rly destroy other assets from a corporation that you are targeting. Speaking on HS perspective as you can always fall back to NPC stations and can’t rly lose your ground. However this is irrelevant on this topic.

Miners do not rly care about NPC tax in the first place. Forcing them to be in war against their will would most likely make them just afk for the duration of the war or corp hop and disconnect with the other players. And isnt the whole idea to connect up with other players?

I have to admit i haven’t spend time playing in NPC corporations so i do not know how organized they are and how easy it is for people to get rolling in them BUT data shows that new players that joins player corporations are more likely to last longer in EVE and i think that counts a lot.

If they decide not to join the war to defend the structure then the structure may be blown up. This is a decision for them to make if they want to enlist or not. This is what this war mechanism is all about, it gives you the option to take part in content but it does not force you to it. Just like you would not want to force mining on HS mercs.

No they are not but they are the victims most often as they are the ones to die first as they do not know how to operate in those situations taken that the corporation they are in is not focused on constantly running hs wars.

I suppose you are probably using the same logic that feels there is no revenge/justice meted out on suicide gankers.

Im speaking as a dec receiver and structure owner; structure loss is meaningless in the long term. Ergo wars are meaningless in the long term.

If you cannot see their purpose, then why have them at all?

So, does this mean you are just simply against wars?

They may be early victims because the corp they are in has left them ignorant about wars, their meaning and how to get around them.

I still havent had a proper answer to why ignorance should be coddled bar “think of the game’s numbers”.

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a 75% tax to non wardeccable corps is perfectly fair and the right thing to do.

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Sadly, the corp mechanics allow somebody with little experience of the game to create a corp, plonk a structure and recruit fellow players with even less experience; and then they get wardecced, it isn’t the mercs fault that some of those affected may leave, it’s the fault of the person leading the corp.

Back in the day you either worked on your standings or bought a corp from people like me that already had them in order to plonk a structure, either way there were obstacles in place that if still here would deter people from making themselves war eligible too soon.

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You dont wrap your mind around just like that. At least without getting schizophrenia.

Corps that recruit players yet don’t engage them.

Corps that recruit players only to skim off of their earnings.

Corps lead by megalomaniacs like naari Naari_Naarian.

Corps that make dishonest adverts.

More players encounter corps like these than ever encountered wardecs.

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What you don’t seem to realize is that this will cause more players to leave the game than wars, ganking, or anything else of the sort ever did.

It’s a level of “hurt” that’s not tangible. Losing access to station services that allow you to save a few percent on fees and taxes isn’t the same thing as impacting the baseline. Players who lose access to Upwell services can simply move back to using the NPC service baseline.