And I ask you how addition of tax to non-wardeccable corps will make EvE better game, but all your explanations come to “This players not needed anyway” in the end.
You’ve always ignored the answers.
It needs to be accompanied by additional changes to the system that make it impossible for wars to be conducted as they are now (mass-scale pay-per-target). Proportionality between warring parties is key to a functional system.
This is not an answer. What are you thinking will be result of your supposed changes? More people will willingly join wardeccable corp? Sure, they will.
But I’m also sure, what most of them will log of for the length of wars as it was before wardec mechanics changes. Because this is what we had before: NPC corp taxes pushed players to join players corps and wars pushed this players to stay offline.
And you’re basically advocating for the well-being of “give me maximum money or I quit” players.
They can choose to be war-eligible, or pay for the privilege of being protected from wars. That is a fair compromise. If you’re saying that we necessarily need these people to remain in the game at all costs, even if it entails skewing the formula all the way in favor of rewards for them at the expense of all risk, then no, we’ll never see eye-to-eye on this.
As I wrote before in this very forum thread, I believe what highsec must be low income zone and no other changes needed ti high-sec really. Nothing close to “give me maximum money or I quit”, more about “let me play in peace until I’m ready to go to more dangerous (and more profitable) areas”
And you are back to “This players not needed anyway” theme.
You can’t have that due to the free rider problem. Having a low-risk high-sec at the expense of income only affects certain segments of the population, such as miners and mission-runners. Players who make huge sums of money from manufacturing, trading, hauling, and also null-sec powers using high-sec as a supply line, would all enjoy free protection to which they aren’t entitled.
But in principle, we’d be fine with high-sec receiving drastic cuts to its income potential. It’s just never going to happen, and you know it.
Also, adding taxes to non-wardeccable corps will affect only small portion of high-sec players, namely mission runners (stupid enough to not blitz missions) and rare ratters (which is 100% new players). And this will do nothing to traders, manufacturers and miners at all.
Taxes (at varying levels) need to impact everything, and not just NPC bounties.
This is laughable. Everyone will just have character in deccable corp who never undock and do all trading, manufacturing, refining and so on. Even mission runners will have such characters to take missions, undocking in corvette only.
What is laughable about that?
People would do that to manage risk, but it will be at the cost of something: convenience. Their characters won’t be able to leave station without risk and if it’s an Omega character there will be other costs involved.
But to me it sounds nothing unlike the out of corp hauling character everyone already uses, so I wonder: what is so laughable about it?
You get extra risk, but manage manage to avoid this risk at the cost of convenience and optionally a stuck omega character. I think that’s a fair tradeoff.
The point is that you need to pay for the rewards one way or another, whether it’s extra risk you take, extra omega characters to maintain or just plain inconvenience.
And right now you don’t need to pay at all to get the same rewards (no taxes) in a social corp as someone risking a war declaration in a corp with structure.
Because it will not achieve any goal outside of causing inconvenience, mostly to newish players.
I have to agree with her.
I gave you a response offering you knowledge and you’ve ignored it.
Instead you start arguing with her about something irrelevant.
A forced corptax isn’t going to help anything. They’ll just pay more.
The solution to the problem of people refusing to “show teeth”, as CCP Hilmar himself said, is to not allow people to use structures from other corporations without going suspect. There’s more to write about this, but there’s no point. I’m also not going to argue about it, because there’s no point in doing that either.
This is kinda brutal solution, are you sure it will be healthy? What about public services already running?
Hold on.
While writing the post, I’ve realized that what I’m talking about was specifically tailored to moon mining structures. It’s not actually applicable to all structures, exactly because then public structures would stop to exist.
In any case, I agree that raising the tax isn’t going to help anything, though it’s definitely not going to hurt new players. They don’t know differently. It wouldn’t matter. Be careful just throwing this around without putting some more thought into it.
I disagree with NPC tax being removed …
… and I disagree with increasing it.
It’s there, it has some influence and I’m sure it’s a bad idea to remove it. What I personally dislike is the fact that people create 0% tax corps, but I also really dislike the idea that everyone … and I mean everyone … can create a corp all by himself.
I think it’s good that everyone can create a corporation if they want.
But it’s silly they get any rewards out of doing so for no extra risk.
Why?
You may say that Im fixated on this point but it is the basis of your position.
Whats so wrong with letting people know they can function perfectly well in game without quitting and while at war?
Do you also sympathise with people who quit because Triglavians turned up?
Nothing wrong about it, but it just don’t help?
CCP presented us some facts about player behavior under wardec and how it hurts the game. And proceeded with the changes quite fast, which is highly unusual for CCP.
No, I’m not. I’m even not really sympathise with people who quit because of wars. But both are bad for the game, because it means less players, less interaction and opportunities for other, more risky players.
Because any character can do anything when they specialise in it. That’s EVE.
If I want to start as corporation leader then that should be possible, especially when I join the game with a group of friends together. Then I can create a small corporation and start from the ground up to make it grow.
Not that I’m saying it’s a smart move to do so, I would generally recommend joining other corporations first as new player, to learn how it works before you decide to do it yourself.
But I do believe this option of specialising into corporation leadership should be available from the start, just like specialising into trading, mining or frigate warfare. Or specialising into capital warfare although that last thing takes a long skillqueue.
I just don’t think people should get anything out of a social corp with no added risks, except the social group of players to do stuff with. So no tax evasion if there’s no risk.
Add NPC tax to non-wardeccable corporations.
That’s why we’re doing the wardec analysis again. Last time Black Pedro looked into it revealed that the changes didn’t actually change much about things. There only was a slight increase in people fighting back, but that’s all there was to it.
More to come eventually.
One can not specialize into leadership without having experience in leadership,
which is only properly gained by not being a part of leadership first.
Attempting gaining leadership skills without knowing what you’re doing …
… always happens at the expense of others.
Many people create corporations solely because they seem themselves as leaders …
… and not only run them into the ground …
… but also make other people quit.
Many people tell their members to not fight during a war, which makes people stop playing. The blame for that has to be seeked in the one responsible for the group. The CEO. A CEO who isn’t willing to play when times are rough is a bad CEO.
Many people are incapable of teaching their members how to survive and flourish and instead have the stupid idea of letting them do whatever they want. There are so many generic corporations out there, it would make zero difference if they all just joined into a single one, though there would be the benefit of more names being available.
Anyhow …
You’re mixing interaction with inanimate, digital objects … (skill specialization)
… with interaction with actual, real people. (corporate leadership specialization)
Things would be vastly different if it was mandatory to join a pre-existing corporation and actually being active in it, before one would be free to create his own corporation. We’d have far less whiners and far more content out there thanks to increased tribalism of groups capable of actually making a name for themselves.
That’s another aspect … but this post is already getting too long.