This is incorrect. Wars today have an upper ceiling of risk (i.e. the value of the structure), instead of being open-ended in terms of having no limit to destruction when focusing on attacking player ships.
Even if more gets destroyed today per war target capita, it’s still a much more predictable system, and when predictability increases, risk decreases. It’s best to not confuse the concept of “risk” with the concept of sunk costs, which is exactly what Upwell structures are today.
They are still open ended if players take the risk of undocking while at war, just like the old system. The fact 99% of people still don’t take that risk doesn’t magically change that. Because 99% didn’t take the risk under the old system either. What you call an upper ceiling is not the upper ceiling of risk, it is the floor of risk.
Yes, I am being serious, EVE’s combat mechanics are trivial. The ‘metagame’ is a little more complicated but that’s just the political game and that is no more complex than any PvP game where people do political moves.
Nice strawman, excellent debating skills & very relevant to any point I made…
You mean like all those one man tax evasion corps that used to exist instead, or those one man POS corps that pulled the POS down or one man holding corps because everyone left to the other holding corp instead?
Those one man corps that ALWAYS EXISTED!
You are going on like the ability to dodge a war is new, CCP just made it less stupid makework to do so, but it always existed. One of the reasons for the changes was that over 99% of wars ended without a single kill of even the smallest of MTU’s.