NPC corporation tax should be removed

So you think a few high-sec war cartels monopolizing wars by sending out hundreds of them against anyone and everyone they’re able to is a good implementation of the war feature?

Who are they killing if everyone who is decced stops playing for the duration?

Nope, but I don’t how it worse than what we had before.

Mostly they are kinning null-sec bears visiting Jita I guess, not sure about details of their business.

OK, though that makes no sense on several levels.

But yeah basically, the way to succeed a persons goals in EvE is to refuse to play in any content that the person finds difficult is the lesson I think thats coming out here.

For some people yes, you right. I’m fine with it, as long as this people pay for game time and help CCP with keeping lights on.

Do you consider it a USP of EvE Online then?

Decipher USP for me please?

Unique Selling Point - a feature found in few or no other products

Nope, USP for EvE, in my opinion, is wide variety of playstyles available, risk averse high-sec bears included.

Ok, well thats not really a USP for space trading combat games, its kind of genre defining.

I just cant think of any other game where the easiest way to avoid a difficult challenge is to simply wait for it to pass rather than figuring out a way around the difficulty.

Its perfectly possible to be risk adverse and not acutually have to stop doing your thing. In fact Id argue the vast majority of players are risk adverse in general.

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In every MMO I know about you can chose to just wait instead of fighting.

I cant really think of one. Can you elaborate?

Also, fighting is simply one of many options, its not even one I choose if I can avoid it.

In every MMO you can compete with other players for farming location or some boss or some instance entrance. Or you can just wait out. Can you provide example of enforced pvp in MMO what cannot be avoided by waiting?

Interdiction in Elite Dangerous would be the first one off the top of my head.

However, the main USP of EvE being a single shard universe where players should be providing the content that NPCs provide elsewhere and the PvP flag is always on would suggest the objective is to think around a problem in-game. Im not sure any of your example MMO situations include logging out for a week to get past an obstacle.

Im curious as to what game you can take control of a farming location by waiting? Unless you mean mining in WoW?

Elite Dangerous removed private/solo game sessions already? I stopped playing it long time ago, but it was easiest pvp-avoiding game of all I know.

Competition will farm some and move on, if you can’t kill em, just wait. This is how it worked in WoW, Lineage, Rift, Star Wars and countless more MMO’s.

Permanent claim on something valuable is completely different thing, and we have a lot of this in EvE.

No, but thats not an example of refusing to play until its passed. Thats a mechanism in the game to cut out every other player but those on your friends list. You cant interact directly with any other players but can influence the game board to a small degree. And while Ive no objection to it in Elite, it does leave the open world feeling fairly devoid of players and player interaction.

Yes but you know thats not what happens in EvE. Persistent farming locations mean theres no purpose to moving on, so waiting it out isnt going to work.

Exactly. Now we arent even talking about farming, we are talking about wars. So why is it more justifiable to take option 3 in this game and not others when its a game of Trading, Industry and Combat in a grim dangerous universe;

Option 1: Confront militarily or diplomatically

Option 2: Evade the combat while still progressing your goal

Option 3: Quit the game for a week until the threat has passed

I mean, the most accurate example in other games are Events that may not be fun for some, and that would compare well with Triglavian contents, but as this is about War Decs I dont think its similar enough to make a comparison.

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Frontier Games smart enough to not enforce pvp on players who want to play peacefully. Why it’s OK in Elite and not OK on EVE? For EVE it makes even more sense, since CCP need subscription money to keep going.

Nope. It is the same. But in other MMO’s you have to wait hour or two, in EVE you have to wait week, until war is over.

Full loot nature of EvE promote use of option 3, since pvp content not wanted by pve players and will cause only losses.

Because then why make it an MMO at all? You know that the design goal behind both games is very different, ED is online for reasons of wanting a 1/1 scale galaxy. If they could have done that with no open world but limited coop play they most likely would have, and the response from kick starter backers regarding the removal of offline mode proves this.

Tl,dr; they are two games with different USPs.

Thats the sticking point here though, you dont HAVE to. You choose to and then complain your choice is a result of poor game mechanics, when the mechanics to evade exist.

You dont fly up and down the Jita/Amarr highway in a salvage frigate much, do you? “Unwanted” PvP content provides masses of resource and opportunity for PvE players daily.

OK, I’m not familiar enough with Elite these days to argue.

If you are high-sec bear targeted by wardec - you have to wait out or you have to change your gameplay. Overwhelming majority of high-sec bears chose to not play. This why CCP changed rules to exclude high-sec bears from wardecs, with imposing some limitations on them, namely inability to anchor structures.

We talking about wardec targets there, not vultures?