NPC corporation tax should be removed

When you mine out an anom or encounter diamond rats or an incursion in system or Triglavians dont you have to change your gameplay?

But we are making progress, you are now seeing that there is an alternative to waiting out of game, and that was the point I was making.

Yes and the complaining about how they couldnt take advantage of structures because of it was very loud until some bright spark worked out to EVADE it (see) they just had to have a holding corp.

You see, there are people who only can stand to change their gameplay when its going to definiately profit them, but cant apply this same logic to wardecs? Dont you see a disconnect there?

I dont know what this means sorry

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I believe some of players just wait out diamond rats like they wait out unwanted pvp. I also believe what enforced gameplay is bad for EvE. You are right, options is there, but problem is, majority of high-sec bears not interested enough to take them, so they stop playing and stop paying. This is why we have current wardec rules

Iā€™m not high-sec bear, most of my active game time I spend outside of high-sec, but I do it willingly.

As for bears crying about structures - itā€™s their problem, current ruleset protect them from wardecs with some restrictions imposed, this is fair. Holding corp - fair game in my books, since it can be attacked, structure can be destroyed and core taken.

I just dunno why you would want to be sympathetic to people who say ā€œThis is impossible!ā€ And quit and not people who say ā€œThereā€™s gotta be a way around this!ā€

I mean, the second lot are bound to be better industrials if they can use their initiative in the face of a challenge, right?

But apart from the above two types of player, and one of them having a bad time and one enjoying it, is there any other reason its bad?

Iā€™m sympathetic to both types, I donā€™t see any problem with both groups playing together with right ruleset.

Itā€™s bad because less people playing and paying - more chances we will see EvE dead or turned to pay-to-win hole.

Ok heres a question; would it affect ypur position at all if the only other people in EvE you could interact with directly were allied Corp mates?

I think our discussion hinges on because if it were, if Safe Mode was an option, from a players point of view it basically would be less people playing.

I wouldnt play if there was no danger to my peaceful activities, at all.

This would be absolutely different game. But we are nowhere near such situation. There is thousands of players willingly exposing themselves to PvP by playing in null and low security systems or anchoring structures.

But we arent talking about Null or Low, we are talking about high sec.

Thats the fear those of us that revel in the fact anything can happen in EvE have; that outside of fealty to a Lord in Null and the wasteland of Low there would be no dynamism, no living universe, just cloistered isk farms doing nothing but earning, and following the money, to the betterment eventually and only to the Lords of Null vOv

There is only answer to this, null and low sec must be more attractive, while high-sec must be low income zone for new and risk averse players. Currently this paradigm broken by level 4 mission blitzing and ruined 0.0 anomaly farming, I guess CCP will do something about it, probably they will nerf hell out of high-sec missions.

This I definately agree with, but difficult to do without existing inhabitants having the status quo changed under their feet.

I still see nothing in null that interests me.

CCP donā€™t really affraid of changing status quo, at least they donā€™t hesitated to nerf null-sec anomaly farming a lot. Missions nerf would be logical extension of previous actoins.

Yes but we arent talking about nerfs as that isnt something thats going to attract players to Null.

Besides, its not like anything you are saying supports an open world. Its just more restrictions. Thats the bugbear here.

If null life will be more profitable - it will definitely attract more players. Iā€™m playing long enough to remember old days null secs, they was almost empty, battle of hundreds was considered huge and rare. Now CCP have issues with 6000 players in one system not enough to provide environment for great battle.

Make highsec less attractive, null and low more attractive, and most players will willingly go after big isk, even if it mean more risky gameplay. Some players will never take risks, they need to be left alone in low income high security area, so they can peacefully farm, have their fun and pay subscribtions to CCP.

I fear that the target audience you are talking about would rather make 10m a day in HS safely under your ideas than 100m a day in Null where there is the chance they might be asked to do something that interrupts their playstyle by their Lord.

It also wouldnt affect those of us for whom isk/hr isnt the main motivating play factor. How that profit is attained is more important to us than the isk reward at the end.

Except not the people who would log off for a week rather than risk anything during a HS war, surely?

And these are the people we are talking about. And given that you feel there would be more of them under this new situation, wont that lead eventually to Null not even having basic production as there is no need as it can all be done in utter safety in High instead?

Nope, Iā€™m not afraid a bit about it. There is a lot of competitive players around.

And you canā€™t enforce pvp or other risky gameplay on carebears anyway, all you can do is squeeze them out of the game, which is not in CCP interest.

I cant honestly say I care about CCPs interest.
Id have thought having a good game was, but if they wanna be greedy about it, they can take the money from people who dont like fun I guess.

Its just sad that a niche would be closed once again because money.

Its why pop music is balls.

Hey you kids, get off my lawn.

EDIT: Personally, I dont see people who just want to sit and accumulate score points doing nothing hanging around for a decade, but I guess if 1000 people play for a year and one person plays for 1000 years, CCP will take the former vOv Its ā€œgood businessā€

People need to stop making this argument. Itā€™s not your problem what CCPā€™s finances are. Your goal as a player should be to gave a good game to play. Whether CCPā€™s making a profit is none of your concern.

Then they shouldnā€™t. EVE was fine before those people started playing, and it will be fine if they quit.

Itā€™s not worth it. It was a good change, but not nearly enough to change player behavior. What does it mean? That players have to use NPC industry slots instead of their own? Thatā€™s barely a difference in efficiency.

These people are going to quit playing if you make high-sec less profitable for the same reason that they would quit if you make high-sec more dangerous. This is the part that you donā€™t seem to get; itā€™s a zero-sum game to them.

Why people need to stop making this argument, because you donā€™t like it? How about ā€œnoā€

Iā€™m not sure you right about ā€œthis players not neededā€. Most importantly, CCP not sure you are right about it.

Difference in efficiency make difference in profits, right? So carebears penalized for not taking risks.

If they stop playing the game if CCP make high-sec less profitable - they can leave, I will not cry a bit. But if they want to mine 5 mil/hour in highsec belt while paying for game time - im fine with it. Or if they want to peacefully make letā€™s say 30 mil/hour from missions - Iā€™m fine with it. It is question of right balance between risk and income.

Because itā€™s a red herring. You arenā€™t CCPā€™s finance department, and donā€™t know how changes would affect their bottom line, so this is just conjecture on your part. As a player, worry about what would make the game better or worse, and not what would make the company developing it more or less profitable.

Iā€™m absolutely sure what less paying customers will result in less enjoyable game for me personally.

No, you arenā€™t.