NPC corporation tax should be removed

That could be fun, but for me with PvE I learn how the Ai does stuff, actual players make my adrenaline spike, cause actual emotional response and even make PvE more intense and emotionally rewarding.
Eve is one of two video games I’ve played, I love both, but the other lacked what Eve has, fear, elation, and even actual distress. It lacked the joy of outsmarting someone, and it lacked the (oddly enough) joy of being totally out classed by someone smarter and more skilled (I don’t mean skill points, I mean actual skill) and so Eve teaches me to think more than a game with an Ai that I can memorize.
I’m one of those people who learn by doing, I don’t go out a wiki and find out that “oh, I can do that in this ship with these things” I just dive in and find out what’s there and often die for it. I also almost never fly what I can afford to lose, because where’s the fun in that?
I am thinking of making an alpha account and doing PvP in corvette just to see how far I can get with a tiny ship, few skills and civilian weapons, but that’s again, something that requires other people.

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maybe this? I remember I tried that once. but it was too many context menus for me. Otherwise like EvE, only in solo mode.

PS. Oh, I have an idea, how about the single mode server for EvE. With no interaction with the other players etc? wouldn’t break any economy. whereas there already is. It’s called a test server. Unfortunately seasonal with the hard resets in between. :sweat_smile:

Also thanks, I’m going to have a look at this, if nothing else just to see the graphics!

I’ve been in the test server, it was… Weird. But awesome for photography!

What? Thats the projected result of your changes, not whats happening atm.

Theres no need to pepper your response emotively either. But again, why would you want the game only populated by clueless people?

At the end of the day, a stagnant safe environment wasnt the goal of the game anywhere in New Eden. If that changes, then yeah Ill go, and Im sure youll say it wont matter, majority rules.

But what that really means is that EvE will have substantially changed, and if the niche is gone, then so has any long term interest the game holds for a lot more people than just those of us who enjoy the random.

But thats just my observation. I base it on these things you speak of existing in Elite Dangerous, and how they make its open world sim so different. But as we’ve said theyre different games with different philosophies.

I dont wish them to homogenise.

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What proposed changes are you talking about? Can you please give citation? I was merely asking why some people thinking what adding tax to non-wardeccable corps is good for the game. I don’t even suggested anything.

It won’t matter if you go.

It will matter if the game gets more inflation, as in isk loses all its value since people can produce a lot of things more than those could get a use.

It could, but it won’t, as you’re always meant to be inside a corp, either yours or someone elses, you don’t have to like it but in EVE a “guild” is mandatory

Well being part of a corp is meant to be the goal, i mean you claim to be social but don’t seem to want to deal with people, which is kind of an oxymoron when it comes to EVE

They are called station warehouse containers, like i said you’re not really “meant” to be ain a corp of one, the game is built around the social elements, unlike WoW or most other MMO’s there isn’t a quest line for you to follow or story to follow, the players ARE the content so opting out of that means you’re losing out on what makes EVE

This is what we tell you is wrong :

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Thats why I said the sentence after. I dont know the technicalities, youre better at that, but I do know the knock on effect of allowing 100% safety from any one source of threat would change things dramtically as a knock on effect.

Id just be sad to leave is all.

But this is what we effectively have right now speaking of wardecs? How it’ is suggestion?

And theres a lot less content creators and more people who would rather quit than learn to survive happily without quitting than we did before, for good or bad.

But when we say suggestions, are you saying now you arent in favour of a PvE only flag? What did you mean by that you thought there was too much room for both those who prefer to quit than work out a solution and those who adapt their methods?

Forget PvE flag, this is stupid term for EvE, I was talking only about wardec immunity. I think, what EvE have more than enough space for both types of players, and more so, need all players it can have to stay afloat. Yes, I don’t see a problem with some people farm in relative safety, especially because high-sec activities don’t create large volume of raw ISK, I don’t see why this players must be pushed of this game or enforced to change playstyle.

Well I think we are reaching a natural closing of debate here. I disagree with that because maybe they dont faucet like Null, but that doesnt mean they dont have a massive impact on the eco omy, ir tgat a very safe and relatively efficent multi alt operation cant make lots of isk (Orca mining for example).

Because any change to the game requires all the rest of us to change ours and we rise to that challenge. CCP eliminated small-solo corp structurebased operations and structure trading not with wardecs but with Cores. Im as against them in their present state as Id be with anyone having an option to be immune from spacecraft related violence. (Albiet for different reasons).

And Ive asked this before elsewhere; what has inspired this attraction to a safe scifi universe? I really cant think of any fictional examples where people dream of manufacturing and trade without wanting to get one over on their rivals. Is the drama of two mining corps duking it out over an anomoly that horrific to them?

Apparently yes, so much they will quit until CCP changes the rules so every corp in HS has no means of actively competing with each other apart from a bloated stagnant market churning with unsold EWO ships and other things for PvP.

Orca mining produces materials, not raw ISK, actually it is good thing to reduce inflation. Same goes for mission running, missions mostly produce LP, which act as ISK sink via LP shops purchases

EvE attract very different people, this is big feature of the game. Some are not aggressive enough to find enjoyment in pvp, this is OK.

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Im not sure thats how inflation works.

They arent aggressive enough to work out how to avoid it either without help from CCP vOv.

So much for a competitive cut throat setting.

Than you have some ratter produce raw ISK - you need something “material” to spend this ISK on, or face inflation. I don’t know correct English term for unsecured money supply.

I would not even say aggressive is the correct term either…

Many times have i come across ppl that would argue any type of advice i gave them for anything in EvE…to the point i have to tell them “Look im just showing you the door(S), you the one that has to walk thru them.”

True, they tend to get aggressive when you suggest they should wear a mask though

Do you mean a faucet?

You are describing trickledown economics as if it would be a benefit to EvE?

If Im not following, Im sure someone who knows something more than I about economics will be along shortly.

However, its a closed circuit, and I know that leads to stagnation regardless.