Was told in a petition to post ideas in here in reference to the Blood Raider/Guristas NPC Sotiyos. Preface this with handful of guys and myself have run more of these than anyone else so we actually have first hand experience on them. This includes having lead fleets in subcaps, caps, supers, and titans versus these structures. I think it is a great mechanic but it needs some tweaks which wouldn’t take too much work.
- Issue: NPC Sotiyo spawn quantity
Discussion: With the most recent patch and them being able to spawn everywhere, there should be a clear amount of the number of these spawning. The Guristas Sotiyo at last announcement/patch notes from CCP spawns 2x in 0.0, 1x in lowsec. The Blood Raider Sotiyo spawns 1x in 0.0, 2x in lowsec. The patch notes didn’t detail the spawn region, but it was far far greater than the original discussion of Delve/PB/Querious or whatever else for up north.
Recommendation: I would recommend the default spawn be 2x in 0.0 and 2x in lowsec (or 1x lowsec if the other factions ever get sotiyos as well since lowsec is slightly smaller than 0.0).
Result of change: This gives a moderate / low chance to see them, while still being rare enough that they don’t get flooded (it’s a 4 day respawn timer already to keep the quantity introduced balanced). A set quantity out there means those who actually want to run these know what they are looking for slightly (if there is one in The Forge and one in Geminate, they know there is still one 0.0 one available somewhere)
- Issue: Spawns have no bonus chance to home region.
Discussion: Spawns should still have some tie to lore. This is one of the few things CCP could have left in game that made a region unique. The fact that Guristas/BR Sotiyos could all spawn in Angel space with nothing in a home region is a bit dumb and makes no sense. Why would a faction wouldn’t be trying to build a super capital/titan/etc in their home space…but forward staged only.
I would recommend there be a guaranteed 1x 0.0 spawn in the home regions based on the race of NPCs. Something like within 10 jumps of the factions NPC space (Venal, Delve, etc by faction)
Result of Change: This change would mean there is no monopoly on these sites they still spawn eve wide (2x 0.0 spawns, 2x lowsec spawns) but there is a reason to live near their home space. Those who live in Venal and Delve (Curse if Angel ones are ever released, Stain for Sansha, Syndicate for Serpentis) actually have a rare item they can export / hunt for.
- Issue: The LP store currently only offers Serpentis BPCs
Discussion: Either all serpentis BPCs should be removed from the LP store, or there should be additions for the Guristas and Blood Raiders to the LP stores in their regions. This would give a level field for them and actually give a reason to run missions for blood raiders (holy god what a terrible LP market)
BUT PITTS! The serpentis ones have a super high mineral cost so it keeps them from being mass produced read recommendations
Add BPCs for the Faction capitals/supers/titans to the LP store for each faction. However have it be a separate BPC from the ones that drop in the loot boxes in Sotiyos. Obviously it would be broken if you could just farm LP all day and crank out a Komodo or Molok fleet. So just have 2x BPC versions for these faction caps. One from the sotiyo’s with the reduced mineral cost (25% increase from the standard hulls), one from the LP store with a significantly higher mineral cost similar to that of the vanquisher currently. Make it cost 2-3 times more than the current loot box versions do.
Result of Change: This change would mean there is a way for potentially even a brave small group who are running missions and cashing in LP to get one at an extremely higher cost, but still keeping the current reward of a lower cost BPC after running these “difficult” sotiyos. (Coding isn’t that hard…you just make unique properties for each and modify the name to something like Komodo LP Blue Print Copy and Komodo Blue Print Copy). If you look at the number of vanquishers or vendettas in eve it is not a proliferation of them due to the mineral cost and fact that not everyone lives there.
The final change I had was related to the NPC response fleet spawns, but I have not tested one since CCPs latest change. Hopefully they keep the escalation based on ship type so the use of capitals yields a different response then a fleet of ravens or whatever.