Hello there. I am currently working on faction standing raising with storyline missions and have several questions.
I’ve been working on improving Thukker Tribe faction standings. I of course know that Thukkers have negative standings with most factions except Minmatar republic.
I was running Lv.4 missions on assumption that Lv.4 missions brings the Lv.1 storyline missions which difficulty is equivalent to Lv.4 and with more standing gains than what comes from the Lv.1 mission piles.
Considering the past experience with the pile of Lv.1 missions and storyline missions came from them, the assumption was right though, the standings gains varies, ranging from +0.5 to +1.5.
And actually some of those storyline missions gave me pretty much easy task alike : data delivery ( 1.0m^2 ) etc, meanwhile the other tasks me to kill pile of battleships.
Question 1. Does the pile of Lv.4 missions give me storyline missions for better standing gain rewards rather than Lv.1 missions ?
Question 2. Are there anything I can do to receive storyline missions with better standing gains selectively ?
And as I have been running Thukker missions, an Ammatar standings getting a worse. It’s -1.98 at raw and 0.41 under the skill modification. I am planning to take Amarr or Ammatar storylines to repair Amatarr standing. For example, If I run Ammtars, Thuker standings gets worse again and need to run their missions either. Meanwhile Gallente and Caldari standings decreases as well, need to be repaired too. Run Caldari, Gallente complaints, Run Gallente and Amarr standings get lowered. Run Amarr and Thukker is at rage again… etc
If I were to raise one of the 4 major powers, it would be more simple alike running seesaw game. But to deal with Thukker, is that possible to raise all the standings at the end ?
Question 3. Is is possible to raise Thukker and all 4 major powers standings together ultimately ? If possible, what’s the best path to seesaw ?
Lastly, like most mission runners, I’ve run all 4 major powers Epic Arcs for every 3 months. On the road of Gallente Epic, I am required to kill syndicate ships and necessarily their standings lost. The Syndicate standings are at -3.1 in raw and -0.48 in modified.
If I understand correctly, Syndicates are originally refugees of gallente exiles and were not pirates like guristas or angels. So considering my lore position having loyalty to the state, they should not be treated like guristas, right ? Or do they have to get considered as a rogue group ? ( AFAIK I can get the syndicate standings as a reward of gallente epic arc selectively, right ? )
Question 4. Is it worth to have positive standings with The Syndicate from the lore and other ingame practical perspective ?
Additional question.
The Security Connections tells that " Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. "
What does the word " agents in the Security corporation division " specify ? Is this skill effective against any security mission agents, or any agents in the " security corp " like, Spacelane Patrol ?