Nullification and Warp Module Update – Live Now!

Yes I have noticed that and although I haven’t adjusted any T3 yet I did do this to some fleet ceptors where I didn’t want the disadvantage and I was too tight on CPU. For example a mse stiletto with scram and point was already maxed fitting. So I just tossed the nullifier on there offline because why not? If it’s ever useful I can offline either the scram or the point and online the nullifier.

The only thing with the t3 is that usually I don’t have a high slot with nothing to do with it. So it would take the place of a gun, neut, etc. All more useful than an offline nullifier.

In that case bring it in your cargo with a mobile depot. :wink:

I haven’t tried a lot of T3C fits yet, but I find I usually have a couple of utility highs, even apart from the guns and cloak.

Yeah but that’s where the cyno goes. :stuck_out_tongue_winking_eye:

Eh, good point. :smiley:

I have a(n offline) cyno on a lot of fits, but I have been using my T3C mostly solo.

On the ones without a cyno usually I either have no utility highs or I put neuts in them. The times I’ve used the t3 solo I still didn’t nullify it.

I get the mobile depot thing but I am pretty Spartan and don’t like to carry too much extra crap with me. Maybe personal preference I guess. Less cargo space if I win. More crap to lose if I commit and die.

Either way, you illustrated perfectly why people shouldn’t be complaining about the update. For people that want to use nullification they can expand that use in many ways. They may have to press a button and control their timing but they get a lot in return.

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The overly selective quote you chose was a single premise in a larger argument about the uselessness of the unbonused ships having nullification, precisely because they don’t offer a “massive amount of safety”, and should never be relied upon. By all means, whack one in there for the hell of it. But they may as well be the same ships they were before the updates, for all the good they’ll do in some instances. If they’re going to have these modules at all, then they should have the same bonuses as the t3c sub, for instance. Either do it properly, or not at all.

If you had the slightest bit of practicality about you, and were able to override your compulsion to score a point against a conclusion that you yourself invented , you’d realise our interests align here, even if the reasoning is different. You don’t want expansion of nullification to more ships, so take the above as a boon to your own argument instead of making it look like you support the opposite. I am in fact advocating the rollback of this update.

That still depends on being in a system where departure points are plentiful enough to be unpredictable or too much to cover, and at sufficiently obtuse angles from the predictable arrival gates. Even then, I don’t care, because this is getting further and further away from the central point: all this warping at angles stuff was necessary to some degree before the changes anyway, so the update was completely unnecessary. No one auto-pilots in null. All it achieves is to allow gate camping to be an even more mindless occupation than it already was, with an even greater success rate and more loot potential from an expanded roster of ship types. More reward for less effort. Meanwhile, the travellers who were making all the effort already have to make yet more. Even if it’s only a little more, that’s not the point, it’s more on top of an already massively imbalanced dynamic. The straw that’s breaking the camel’s back.

You’ve already given away hints of some inadequacy issues, by way of compulsively speaking out against your own interests, just so that you can score points against logical fallacies of your own making, which you’ve then projected on to me. If you continue being rude like this though, other people might start to notice too.

OK, some of that I agree with, some of it I don’t. But as it aligns with my aim of getting this update rolled back, I’m just going to let it lie. Perhaps you ought to consider doing the same thing sometimes, lest you exemplify what you called me earlier.

On the subject of crutches, perhaps you’ll agree with me that people need to give up the mobile warp disruptor crutch, and confine interdiction to active modules and specialist ships only? If they’d just get off their behinds and mount proper patrols and escorts, instead of relying on giant electro quagmires and an ever-obliging CCP to nerf their enemies, there wouldn’t be so many renters and gila-bears complaining about the chaos to begin with, would there? We have bubbles because people want to own a part of space, and do little to protect it. Everyone wants their own private little highsec where they can rat in their choiciest droneboat solo, unmolested by intruders. That’s why swathes of nullsec are dead…because it’s controlled by the most entitled snowflakes in all of New Eden. People NEED nullification because people NEED bubbles.

If nullification is a crutch, it’s only one of them. The first one is a warp bubble, and you need both crutches you see, because those who wanted warp bubbles must have been spineless or legless to begin with, so any argument for scrapping one without the other cannot stand.

tenor

Lowsec is great. I love lowsec, and its cat and mouse games. The PvPers I respect most are the ones that make their homes there, and it’s the only place I enjoy PvP, myself. It’s non-consensual because I’m in a service corp that disallows aggression, but I still enjoy getting dropped on while looking for clone soldiers, because then I get to bounce all over the place in attempts to misdirect and confuse. Even if I die, at least I get something out of it. It’s exhilarating. It’s sport. Lowsec is the most exciting of the secs :wink: and it gets on just fine without bubbles. It thrives, in fact, and I expect it will only get better as null slowly goes brain-dead and transforms into a blue doughnut. I wouldn’t visit null at all, if not for the fact that certain content and resources can only be found there, and in some cases are region specific.

Life without warp bubbles is possible, and fun, and ratters and miners will always be better protected by escorts anyway. When nullseccers stop being so lazy about providing adequate patrols and escorts for their krabbers, focus on developing their systems instead of blobbing on the other side of the cluster in fits of over-expansion, and get it into their heads that war has consequences for the home front, such that they stop insisting on being able to mine solo in their rorquals in peace, as though none of these things are connected…we can all dispense with crutches :slight_smile:

Are the interdiction nullifier modules working correctly? They seem to only help you warp from out of a bubble but you still get stopped by them when approaching one while it’s running… or have things always been that way?

Interdiction nullifier modules are working correctly, but in a way that isn’t intuitive to players who don’t know some details about how bubbles work.

The way warp bubbles work is that your entire warp path is decided the moment you get into warp.

Is there a bubble at the location you want to warp to? Then you will land in the bubble when you initiate warp, even if the bubble is gone once you arrive.
Is there a bubble created at your target location after you initiate warp? Then you will warp through the bubble as if it isn’t there.

Nullification modules therefore need to be activated the moment you initiate warp. You don’t need to have the module active the moment you pass through the bubble.

If you suspect there might be a bubble on the gate you’re warping to, make sure you turn on the module before you initiate warp.

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WCS:
++max 2 stab strength on a ship, (except those with native stab strength), so 3 points is 99% of the time enough to catch stuff. No more 5-stab legions.
++1 stab gives 2 stab points (1 free low slot or just a bonus stab)

–to catch stuff you need 3 points. so 2x scram, scram+point or a faction scram. It’s a huge nerf to tackle (-1 mid slot) or you have to invest in faction scrams which significantly increase ship value (2x ceptor price, +50% dictor price)
– 1 stab gives 2 stab points. Considering 1 low slot is less valuable than a mid in most cases (tackler needs sacrifice a mid or use faction gear). It gives the target an advantage.

Overall a good change. Not great, but above 5/10 mark.

Nullification:

++ no more perma-bubble immune ships (except shuttles)
++ bunch of stuff can now be bubble immune (cov-ops, industrials etc.)

– no more perma-bubble immune ships (except shuttles). Nerf to interceptors, often hunting/ scouting/ traveling you don’t know there is a bubble ahead, get stuck, lose time/ potential tackle, or the ship itself.
– bunch of stuff can now be bubble immune. Ships that can warp cloaked don’t need bubble immunity. Now on top of being cloaky they can turn on nullification and warp off… good luck decloaking (takes skill by itself) and tackling that.
– fitting nullification to a ceptor means -50% scan rez, -10%(ish) lock range (things important to tackle!!), and often requires sacrificing an additional slot to fit the mod itself because of CPU requirement.
– cooldown/ reactivation sux
– fitting it to t3c means losing 1 high slot, on top of current nullification subsystem disadvantages (adds less fitting slots and no/ less other bonuses)+ slower align.

2/10

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Are you sure about this? if you are in warp for a very long time, nothing can stop you aslong as you activated the module before warping?

Correct.

Even if nullification wears off during warp, as long as it was on at the moment the warp started then you will pass through bubbles. This is why the T1 nullifier is better than the T2 in many cases. The T1 can be used again faster and the shorter nullification time is plenty to get into warp in the first place as you only need it for that moment. I feel the T2 is good for slow aligning ships where you want to give yourself a little more breathing room.

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CCP underestimated how much people liked the state of WCS and Nullification, they make massive ill-thought out changes, wonder why people are not happy.

These changes are simply AWFUL, roll them back CCP, and dont use a chainsaw to do the job that requires a scalpel.

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Interesting, so essentially as long as I turn on the module before I enter warp it doesn’t matter how long the thing cycles. I was doing a lot of jumps and some of the systems were huge so I was hitting the nullifier mid-warp assuming I had to do so to time it and get through bubbles that are usually closer to the gates I was going to.

Thanks for clearing this up for me!

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Again, another nerf for the t3. Found out in the middle of a fight. Thanks CCP. We’ve worked with the nerfs, time after time, but this time we’re pretty angry. Stop killing off your player base otherwise you won’t have a game anymore

The thing for cloaky campers not able afk camp now was good idea but…The nullify thing is kind of bs mean you not only take a HS slot away but only good for more less 1 bubble mean since did this you could of at least added a +1 HS too nullify sub so don’t totally mess are fits up at very least to compensate for loss HS cause need the new mod mean the nullify been in game along time is what is did not feel needed do this but do agree on the cloaky afk camper thing

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