After some testing on SISI if this goes through I’m unsubbing 4 accounts and take a nice long break. This is easily the dumbest solution I’ve ever seen to a perceived problem that doesn’t exist.
CCP: we’ve looked into the cloaky camping issues and we’ve made changes.
Players: finally! how did you fix it?
CCP: we’ve made them bubble immune so now they can stop even more people from playing the game with ease!
Probably should wait for the big war to be done as this would be a big change for the defenders. Just imagine the amount of bubbles they are planning right now.
Could you pretty PLEASE allow us to preheat modules while under gate cloak, even ones who aren’t going to have this ability?
What about a BEARMOD that activates covops cloak, warp core stab, and bubble nullification while under gate cloak and then warps 15AU to random spot all from one button press
how is using a travelceptor 100% safe? ive died multiple times to smart bombs in my nullified travelceptor
Look at all of those new forum users.
And what are they complaining about? The same thing that we are complaining about: the update.
The quiet majority, or at least the mostly quiet majority, has spoken, unlike what’s been said in your Post.
Why would we want more ships to be interdiction nullified?
Its bad enough interceptors are.
Fix HIC’s so the long point shuts down MWD again.
Change the directional scanner so there isnt a several second delay between scans
get rid of warp core stabs
Make a special ship which has a gang link like AOE that makes cloaks uncloak within a 50km radius
Why? They’re not all losing that bonus. The Combat Interceptors have already received other bonuses to compensate for losing bubble immunity two years ago.
Correct, they were not! But the Drone Bandwidth nerfs also aren’t in the information in the dev blog or the information at the top of this thread (since, you know, the actual devblog contains more or less no information whatsoever). Remember: nothing is final until it’s on TQ. So it’s very possible the devblog and the current sisi build accurately represent two different iterations.
To quote one of the absolute best and truest statements made on the old EVE-O forums:
The… same amount we were planning, because Muninns and Eagles aren’t bubble-immune, and we were already planning 148 bubbles per structure, as per CCP’s ruling in YZ9-F8?
The nullification changes are terrible, especially around interceptors and T3C’s. They seem to come from a place of mind boggling ignorance. Does anyone at CCP actually play the game?
This is the first time I’ve read changes that are actually making me consider unsubbing. This is so bad for small gang PvP, a niche that is already hurting, it’s ridiculous. You are taking away the ability to solo multibox with a somewhat reliable scout that is hard to kill and can provide some tackle. You are also making it even easier to surprise blob roaming gangs or at least guaranteeing that they will lose their scout, after which it is face check gates or wait out timer and yeet out. Travelling is already a slow process and will likely become slower if it includes part of null now. It is literally killing an entire class of ship, because why would you ever bring an inty now over an assault frig that can at least maybe survive burning to a gate.
only 23212 accounts logged in 14 of those are mine, Not a huge player base anymore. better stop screwing stuff up before the numbers dwindle. I know most 03-09 pilots quit playing the game cause they got tired of changes. And the player base continues to shrink. Feeling an unsubbing coming Maybe we should all go to jita and shoot the new monuments again like old times.
CCP “supposedly” has a plan regarding scarcity, and most likely has multiple teams working on separate things. The warp core stab team probably is not the economy team if I had to hazard a guess. So while scarcity is indeed annoying, it’s not like the rest of the dev team should be sitting on their hands until scarcity ends. Nor do I imagine more scarcity devs would make CCP change their minds about the “plan” which is really what we are mad about here.
Tbh, the warp core stab changes are more of a buff when I think about how/when I have used them in the past. Fitting more than around 3 was kind of silly for most things.
The nulli changes really don’t make much difference to traveling like everyone is complaining about. Shuttles replace travel ceptors and life goes on. You can even still use travel ceptors, but it’s slightly more annoying.
This is mostly great changes,
i rly like the shuttle changes for low sp chars and transporting nothing but your pod.
i like that ppl now dont have unlimited nullification, the ship whit bonus to it know can, if they play it smart get trough a 2 sided bubbled gate,
i always hated the infinate nullifacation.
i do see a issue whit Bombers having acces to nullifaction though. that i dont like at all that seem a little to powerfull for bombers,
‘Shuttles replace travel ceptors and life goes on.’ You can fit a travelceptor to have a reasonable chance against smartbombs. Jump…safe up wait for CD to tick down…jump repeat in an inty maybe?
Well i agree with this is ccp going to nurf instalocker’s so Oceania players still have a chance to play the game or nurf everyones ping to our’s.
How about you do something usefull and get rid of being able to cloak for 24 hrs a day and not have to be at your computer playing the game. You have a go at AFK miners and ratters you nerf them yet you still let player cloaky camp a system AFK with no penalty.
My main concern is interceptors.
- case where you need to quickly fly several bubbled gates on interceptor (to tackle someone).
IMO this should be possible - Interceptor lock range. Interceptor lock range will become smaller than T2 warp disruptor range (even cold one). Really CCP?
At least fleet interceptors should be able to lock at disruptor range without extra modules. - Interceptors agility. Maybe there is time to buff it to old values? How long will you forget to do this?
I suggest keeping passive nullification for fleet interceptors
There is also passive penalty to lock range and scan res which is still big even with role bonus:(
A nulli-ceptor will have a 75s cd. Run into gate camp, activate module, warp next gate, wait for cloak delay and boom your module is able to be activated again. Not even a need to safe up.
There’s only a handful of system in EvE that are reliably smarty camped, and you should avoid them if you’re worried about smartbombs. Or use pings. People are just bad at the game or lazy.
Met a lot of them that asked for it, most are the l33t PVPers that just want to warp to a anom and shoot the carebears, as soon as you shoot back they run away, get very salty if you have a stab fitted and can run away. Look closely it is a nerf to the care bears again