Terrible idea, CCP. Interceptors should stay the way they are.
Please reconsider removing the interdiction nullification from the fleet interceptor hulls. These ships are a content enabler. If you think their combat abilities are too strong for a nullified ship, a removal of their turret/launcher hardpoints or some other nerf to their combat ability would be better.
The reason to fly a fleet interceptor is to be able to tackle ships and doing and the nullification helps this a lot. Removing it is an indirect buff to mass bubbled gates, which I can’t imagine being a good thing.
Hi CCP,
would it be possible to remove the omega requirement from the Interdiction Nullifier I?
I don’t see how it could be abused by alpha clone players while flying t1/navy frigates or t1 industrials (when the information on sisi are correct). It would just be another qol module missing.
Alpha clones are right now allowed to fly the Victorieux Luxury Yacht. After the update this ship will be pointless for them to use.
Nessi Narana
So my main guess is, nobody at CCP is playing the game? There is actually no other explanation possible.
Don’t kill Inty like that …
excellent change ccp keep up the good work .wouao u people are on rampage thumps up!!!
For being a totally not asked feature, that fixes nothing broken, I don´t think its as bad as it could be.
Of course it still may cause numerous unplanned issues, exploits and ultimately balmings from CCP to the players for not playing as they are supposed to.
Assuming for a moment that we agree on the nullification and warp core stabs being a Problem (which I don’t), then why does the dev team think it’s a good idea to let the Problem take on another form and include more ship types into a New and Bigger Problem ? It’s not solved by calling it “interesting gameplay”, we’ll be the judge of that thank you. The price for these new mods is simply too high, reducing even combat abilities.
If these are your so-called solutions for a minor problem, I fear we’re heading for disaster with your upcoming “cloaky camping” solution, If nullification was such a huge problem, why not simply take it out, and enable scouting (which is the aspect that gets hit most significantly with these changes) via other ways ? Perhaps you could have considered novel ways of hunting down nullified ships ?
Another case of We Told You So, CCP. Heading towards another decade of waiting for a solution on a fresh mistake, by which time it will be buried so deep in spaghetti code it will be impossible to dig out. Again.
Hmm… gate cloak functional probe launchers would be nice.
Here’s the deal with stealth bombers. There are many ways to use them, from solo to big battles. “Nerf SB’s” may taste good some mouths, but nerfing them would affect a wide variety of gameplay The ones that just drop bombs may get a slight boost in survivability, but that is unlikely as they don’t stay on a grid. The ones that just shoot torps are unlikely to fit the new mod, because the penalties are way too high on targeting and locking - nerfing them in fact.
it used to be HTFU and look at this logic and now it’s STFU and deal with this ■■■■■■■■.
thought so too
Updates over the last few years were more “one mistake after another”…
Ok… Why add the passive warp nullification attribute to shuttles?
Torp bombers don’t need that module. The problem are bomb bombers.
one of the worse move of the years dear CCP…NULL SEC GONA BE FULL OF EXPLOREATION BOTS…at least make power grid and cpu for nullification module ,big enough to not be able to fit explo or insta warping modules…1 advantage for another…either u go nullified and not be able to do exploration or fit exploration modules and not the nullii mod…
Sometime i got the feeling this decisions at CCP are taken by people not playing the game…u got enough problem with rampant botting in null,DONT MAKE THINGS WORSE,
most of the people are amazed because CCP go for changes nobody asked for…antway is ur game ur decision but we pay the dollars
To continue with points I dislike about the current implementation of this update:
(Mind, I do like the general idea of active nullification and WCS modules!)
3. I don’t like how current nullified ships (T3C, interdictors) get multiple penalties
These ships are both losing a low slot and getting a targeting debuff on top of that?
My suggestion:
- get rid of the complete nullifiction debuff for current nullified ships
- compensate for the loss of a low slot for interceptors (stats?)
- add an extra low slot on the interdiction nullified subsystems of the T3Cs
So if you are killing T3C as a pvp ship and in general; will you now finally allow it in abyssals?
Actually, I don’t agree. Making it a low slot specifically targets one particular class of interceptor. The OMGWTFGTHOOD zoom mobile that is so impossible to kill that most people I know on gate camps literally just ignore them.
With the nulli module as a low slot module you’re being forced to make a substantial choice: Do I want to align faster (istab), or do I want to be nullified.
And let’s be honest - literally no one fits a travel ceptor with combat mods in the lows. You fit them to do two things - align and warp, both as fast as possible. It’s all about beating that tick from the insta locker, and combat mods in no way help you do that.
The Crow would like to have a word with you. All the other fleet ceptors don’t care because they have the necessary number of low slots and base agility. Your line of thought is just as insufficiently thought through as this entire suggestion from CCP. Good job.
really is a shame that so many people refuse to boycott this game because it has a pseudo monopoly on the genre.
the coupled failed investment and stockholm syndrome you have inadvertently driven people to adopt is the only reason you still have any paying customers.