Nullification and WCS Updates – testing has begun!

One of the nicer things about EvE (for many people) is the ability to potter about the galaxy looking at interesting stuff. It is called exploration. I don’t want to shoot anything, just explore.

With these changes, travel for the new to the game and the less aggressive gameplayers amongst us has just been hit yet again, with a bloody great nerf bat.

This is poorly thought out and even more poorly executed.

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60 seconds is too long, but I like this idea otherwise.

Indeed, torp bombers are probably better off without it.
As to “bomb bombers” (I like the name, it’s so Flintstones), they probably die anyway, regardless of module. So, meh :stuck_out_tongue_winking_eye:

There was an idea before that nullified ships must have gimped dps abilites but it fall because it would hurt hunters (nullified module as high slot module). This change is not about ceptors only. Any armor ships takes a nerf.

Stitch Kaneland post best overview about this change on reddit. I don’t know what CCP thinks or what CSM advised but this is not even half baked feature. This is so bad on so many levels. I rememeber discussion about keeping nullification or not. Now we have even more nullified ships? @Brisc_Rubal making himself a clown? “If it works it works…” what kind of balancing and introducing new feature is this? I really wonder about decloak feature because if it is as bad as this things will be really interesting for CCP and not in fun way.

Rubbish, with the current mechanics there is no “100%” safe way to travel… all you have to do is land in a smart-bomb camp in a ceptor and you die 9 times out of 10. I wish RL wasn’t forcing me to go to work because I could cite more examples, but the bottom line in my view is this is just another isk sink like the new “Buy me now” this and that that we are constantly being inundated with since the transfer of ownership.
I remember when ceptors were given nullification in the first place and how it was hyped as creating new avenues of gameplay, etc, etc…

o/ Celly

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Stockholm syndrome, Star Citizens being a massive failure and Elite Dangerous not popular enough.

Ahh, another change with alot more negative comments then positive. Please CCP…just add ships to the NEX and be done with it…10 plex for a thorax for example well be fine. Ignore the majority of the player base just like you do with the number one rule in your TOS about player harassment.

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Should start taking bets on when this will happen. They promised that skillpoints would only come from other players now they’re happy to sell them to you for real dollar. This will be next, then plex to log in, plex to undock, plex to fire your guns.

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Anf still nothing about permacloaker ?

What a sens of priority CCP… What a sens of priority …

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First, those of us on the CSM who have been advocating for nullification changes have said from the beginning our primary goals were 1) get nullification on shuttles to make them the standard taxi ship and 2) get nullification off of combat interceptors, unless you pair it with more significant penalties than you have now.

What CCP came up with here is far beyond anything we asked for, and needs a lot of work - obviously. That’s one of the reasons why I think you’re seeing these changes highlighted early and put on the test server in a seriously public way so people can get on there, test them out, and give the Devs time to make the changes necessary so that this has the best chance for success on launch - but also recognizing that they can tweak things afterwards much easier than before because these are modules and dial changes on attributes are easy to fix.

This is the point of a test server - go test the stuff out and provide feedback.

And you should remember how many people screamed bloody murder that it was going to be the end of the game.

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Очередной патч придуманный человеком который не играет в эту игру, вы понимаете что с этими модулями становится не реально пройти кемп с двумя бублями? причём одно дело когда это боевой корабль но ведь становится невозможной любая логистика в нулях кроме как с помощью бриджей и джамп фрейтеров… короче это в таком виде нельзя вводить

I wonder what the effects will be on the next Federation Grandprix event.

It completely negates the purpose of the Interdiction Nullifier submodule for the Tengu. Kind of breaks a lot of the purpose of the strategic cruiser.

this is yet another bad set of mechanics that will create more problems than it will ever solve
eve suffers from 2 very big problems that this will just add to
1 player retention and game play satisfaction
2 eves long term creation to destruction mechanics
who these changes actually help those that hold areas of space its actually a double edged sword for them as it restricts easy traversal deep into there space while restricting there fleet movements the same way but it makes the blue donuts safer
WCS this is bad having 1 module with 3 points active restricts game play and adds an absolute predictability to the game yes i can understand the not liking the im coming through fit with 4+ warpstabs sacrificing all tank to get past a known gate fleet but being susceptible to high dps fast lock sniping and smart bombs
wcs changes will lower destruction by making stealing loot easier and baiting harder and killing suspects in high sec almost impossible without a fleet reducing destruction and increasing griefing
yes i can see eve needs changes making WCS active modules that consume very expensive scripts and keeping them at 1 point each is a more helpful option long term than adding the absolute system your looking at

With all due respect Brisc, I think that there are some valid concerns here. These changes appear to be completely hostile to the small gang or solo hunter. I can appreciate the ill-will towards drama-fleets and fozzie-claw doctrines that have been abused in the past, but if you look at this implementation there is the scope for more skilled fcs/pilots to be even more abusive of nullification. I just thing given the littany of unfinished projects at the moment, the sheer tragedy of the current market, and diving player counts, why would ccp attack one of the few playstyles people activeley enjoy that remain in the game. I fleet up along with the rest of them but handing complete defenders advantage is going too far.
IF you remove remote sensor boosters from the game and or enforce a scan resolution cap then this is semi-palletable. Surely you can see this as a core concept is not a good idea.

I’m wondering how do I catch cargo ships? at what point? where is this pvp moment? Why the game is being made more and more casual, almost all ships in the game already have an anti-bubble.

Is an interdictor-class ship becoming useless? Remove them from the game since they interfere with play.

Your CSMs lead you down a slippery slope, the bias is towards simplification, the pvp pilots are frustrated.

I know that you will not change anything anymore, and you will introduce these modules into the game, since you do not listen to your community. Ask any pvp pilot, he will be against it.

Sorry if this has already been raised, but the nullification module being active means you need to break cloak and align before activating right?

The warp destination is determined at the point of hitting warp to so yeaht his is going to be interesting.

Have you looked at your subscription numbers? They suck. Want to know why? Letting the dumbass make decisions like this. I remember when we could log in and there were 50k players online. That dropped to a steady 35k after listening to some dumbass and now your doing good to have 25k. Keep it up. Youre doing a wonderful job making eve more and more empty.

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Of course there are valid concerns here. Many of these concerns are exactly the same that we raised internally when we first saw these proposals. I was apoplectic that this was being considered for stealth bombers, for instance. My biggest issue with nullification was always the issue of having very versatile combat ships able to move about with a very limited chance to catch/kill them and then only in very specific circumstances - instalockers w/good pings or smartbombers in exactly the right spot at the right time, etc.

That this has expanded the number of combat ships with nullification drives me nuts - it’s the exact opposite of what I wanted them to do. But I am happy about the shuttle changes, because that’s been on my list (#5) for years now.

I’m trying to review as much feedback as I can and pass on the best of it to the devs for their review. It’s hard with so much reeeeee-ing but that’s what happens when they make changes to stuff people have come to rely on (probably too much) over the years.

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As a person who makes stuff, and transports it, I can’t help thinking that the transport part will become a deathtrap:

When there’s a precise, fixed no. /strength of modules that can be fitted of that group: warp stabs

that means that with 100% certainty, everyone will know your max warp stabs value, on that ship type.

that means that with 100% certainty, everyone will fit to counter more than that

that means that with 100% certainty, every hauler is a now a 100% certain kill.

haulers have no guns, and no proper tank, and now can’t even run…
Please for the love of all the space gods DO NOT DO THIS TO WCS,

appalling idea: 0/10

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