This just sucks. For the first time since I came back to EVEi feel like I can do something effectively and now that thing that used to take me 20 minutes will take my busy real life having self more than an hour. Why break something rather than add content?
I know this is a concept lost on you, and on many people, but the fact that somebody is listening does not necessarily mean they agree or they are going to do what you’re telling them to do. I believe CCP was listening to us when we told them these changes would be controversial, because they have taken steps to roll this out that we have not seen them take in the recent past with changes that were less controversial.
They think out loud about a lot of stuff that we (either players or the CSM) think should be off the table. That’s their job. They’ve been trying to shake up stale metas for a while now, so anybody paying attention should recognize this for what it is. I do not expect these changes to go through in the same form they hit SISI in. If they do, you can say I told you so when it happens (but we both know you’ll do that anyway).
Do you get paid every time you use the word obtuse?
The point I made is true - people screamed bloody murder that nullification on interceptors would be the end of the game. It wasn’t. It changed the meta, sure. Claws were a menace for a variety of reasons - the most common complaint I recall from that time was in entosis warfare, not ratting, though - and that’s why they got nerfed, but there were still plenty of options that folks used to fill that gap in the meta.
I think it’s too soon to be dropping any conclusions about whether things are more or less safe in nullsec if these changes go through.
You are going way too far with this… CLOAKY AFK NULLIFIED STEALTH BOMBERS?
For even more afk camping and easy bomb runs?
Well, I guess the only way I am going to travel now is with a stash full of trig filaments in cargo…
Honestly, I am not even going to begin with how absolutely atrocious the concept of these changes are. I think everyone else has stated it enough. What I will say though is that this concept of changes actually strikes me with a sheer sense of disappointment in CCP, not because the change is bad, but because it seems to me like you implemented a completely unecessary change with absolutely no thought put forward beforehand. The thing is, you guys are game developers. It is literally your job to create the game content, and yet you seemingly put no thought, brainstorming, or testing of your own into these changes. That makes me incredibly worried about the future of this game in many more ways than just garbage nullification changes.
The number one fact is that the people who stand to gain from this change are the largest corps who own nullsec and wormhole space, the kind of people who have strength in numbers and actually don’t need any other changes to put the game in their favor. The people that suffer are the lone wolves, the very small gangs. These are the people who have incredibly limited resources and their low numbers make all content dangerous for them outside of high sec because they don’t have the backup to save them when things hit the fan.
Not everyone wants to be in Goonswarm, Pandemic Horde, and a high sec carebear. Stop making the game genuinely unbearable for the people who are already the lowest spot on the totem pole.
RIP T3c
It is not. As it stands, CCP neuters a reliable way to get through a blockade and if you want to keep the reliability, you suffer severe penalties which make the ships’ role harder to realize which leads to more safety. It is simple and not rocket science to see that.
But why am I even trying to convince you. You just said that alphas can go explore in shuttles. You are a hilarious individual to read and listen to, you know that?
I wish I would. If I would, I could buy me one of the new BS with their new prices.
This is an honest question, but is the point of nullification changes really to curb groups aggressing in null? That’s what it seems like. If it isn’t, then could someone explain to me how this doesn’t amount to buff to the carebear lifestyle?
The big boys will just cyno around, dodging choke points. We don’t have a problem with this type of ‘nullification’, right? Can’t nullified ships be countered in direct combat by some defensive force if they decide to attack?
I did not enjoy null life and did not live there long enough to get a solid feel for how things were ‘supposed’ to work, but when I was there I liked being in a place where random travelers would show up to bother me. Am I wrong in thinking that these changes would mean I would have seen even fewer (aggressive) people to interact with?
How can you make an anti-bubble for such ships, when whole communities gather around catching these ships to spend time in pvp at the gates? You destroy content, camp at the gate
I ask the pvp community for support, we don’t want warcraft in space.
I agree with you, if such a module appears, then I will definitely postpone this game until a better time. Since I am a pvp pilot, I am not interested in playing a game where it is impossible to kill someone.
Right, but they can’t now. Not if they’re nullified. After all, it takes a tick for the module to activate, and a tick for the warp command to go in. And I’m not sure if you’ll be able to get those in in the same tick. Trying might give you the old ‘nope, can’t do that because XYZ’ message that trying to move and activate hardeners on the same tick out of cloak gets now. Only instead of ‘you can’t turn that on because you’re cloaked’, it’ll be ‘you can’t warp because bubble. Oh, btw, there’s your nullification, fire off the warp drive ag-ohhhhh, you’re tackled, aren’t you?’
I am going to struggle to find a path through a wormhole string in a shuttle. Go and spend some time with EvE-Scout.
If the purpose of this nullification change is to discourage players from playing in the already vastly empty regions of Null and Wormhole space then I guess this works?
Yes, I said Alphas can go “explore” in shuttles. And by explore, I was using it as the player I was responding to was using it, which he (or the person he was talking to) defined as “potter about the galaxy looking at interesting stuff.” Alphas can do that in an instawarp, nullified shuttle now. They could not do that before.
I did not say, nor did I intend to say, that Alphas can now engage in what we refer to as exploration content, hunting relic, data and combat sites, in a ship with no guns, no probes, no relic/data analyzers.
Seriously, you have to be doing your absolute best to read everything I say in the most idiotic and absurd way imaginable to come to the conclusions about me that you consistently draw. I have no idea what I did to warrant that treatment, besides come here and interact with the players I represent.
What a heinous crime.
Not the kind of exploration the dude was talking about.
Why would you need to?
Can someone explain to me like im an idiot, why or who, asked for the nullification changes? As a Signal Cartel toon, this seriously gimps my game play…
I was talking about both.
They could go and explore just like anybody else. It carried an additional risk for them and they needed to use their brains and work a bit harder at following their exploration drives. And that is fine because they are freeloaders and meant to be material consumers, which means them losing ships is fine.
What warranted my attitude towards you? Well, just look above. You are an inconsistent, missrepresenting and word-wiggling person that says , for instance, travel in null sec should not be as safe. And then, just a few posts later, you say that alphas can now “explore” in safety which is something they could not do before. You also say that travel and scouting should require more work and more skill, but you, just a few posts later, state that it is wonderful how alphas can now just mindlessly go explore. If you do not realize just how much you contradict yourself, I have to admit that I am concerned.
I think that you do plenty good work at providing reasons why one could feel tempted to challenge you and your claims wherever possible.
Cooldown: 150 sec, 75 sec with bonused hulls
It can’t be balanced.
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Jump → “gate in” is bubbled, pop nullifed mod and warp out → land on “gate out” bubble and die, mod on cd…or jump to next system, gate is bubbled mod on cd you know the rest
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Jump → “gate in” is bubbled, pop nullified mod and warp away to anything but gate, wait the cd, warp to bubble “gate out” with nullified mod poped, jump to next system, gate is bubbled, died because nullified mod is on cd…
Both examples kinda exaggerated but shows the point.
This should be about activating module/having cap or fuel not playing around cooldowns.
I would like to suggest that having an online nullification module makes the ship immune to stop and drag bubbles. Otherwise the module is next to useless for its intended purpose (increase safety of trave in nullsec).
You would still need to activate it to warp out of a bubble if you’re “bubbled” in any way, so it’s still more limited compared to the current version; but it would offer some protection against drag/stop bubbles.
Keep in mind that nullification is the only counter solo players have against this mechanic in specific cases, like long jumps to stargates without planets within d-scan range.