As someone who also has a toon in signal cartel, I’m not sure how it does? If you used WCS on your exploration ship, while it is now active vs passive, you gain several low slots for the same warp core power. It changes things but it doesn’t seriously gimp gameplay IMO.
Doublecheck the context:
So we’re not talking about gate cloak here, we’re talking about ‘I’m in a bubble, and my battleship just blew up. I am not cloaked.’ So if you don’t get those two things—activation AND warp, in that order—in a single tick, you’re not insta-warp, you’re 2-ticks-warp, and that is more than enough time for hostile tackle to lock you down and keep you from going anywhere. And, in the case of the Astero, keep you from cloaking.
Oh, and fun fact: there’s a delay when your battleship blows up where you won’t actually be able to put commands through, because the server may have put you in your frigate (and is telling everyone else ‘LOOK! A FRIGATE!’) but your client doesn’t know it yet, because it’s still handling the ‘you’re exploding. go explode’ from the server. So, you know, good luck trying to nullify/warp out of bubbles in a fight when your battleship explodes. If they want to pod you, they’re going to pod you.
The escape bay is no escape at all, in null (which is the only place you need nullification). Your best bet is to use an Assault Frigate and stay combat-capable in a support role in the fleet, and hope the logi can/does catch your ADC’d butt with a reduced amount of incoming DPS.
They will. The fact that any competent pipe-camp has enough smartbombers in it to kill ceptors, even with ‘actual tank’ (and no, I don’t care how you tank it, ceptors do not have actual tank, they have wet tissue paper masquerading as tank) doesn’t stop people from using untanked travelceptors now. It won’t stop them from using shuttles.
Ok, so, first… deep breath. I notice you have 3 warp core stabs on that, for an effective -3 points whenever people try to tackle you. This is exactly how much you’ll have when you activate the 1 Active WCS you’ll be carrying:
See the warp scramble strenght there? -3. Same as 3 current WCSs. If anything, this will free up a couple of slots for you to fit another nano.
It isn’t about if null is safer, it is who null will be safer for. This hurts people without eyes on the other side of the gate. Solo players and agressors, not Sov holders.
I would also love it if you could tell me how solo players are supposed to test these changes on on test, where am I supposed to find 20-500 hostiles camping a gates on sisi?
The guy you were responding to said “With these changes, travel for the new to the game and the less aggressive gameplayers amongst us has just been hit yet again, with a bloody great nerf bat.”
You said you agreed with him completely.
Can you possibly understand why I would respond noting that shuttles have nullification now and why I didn’t understand these complaints?
As it is currently implemented on SISI, the interdiction nullifier module is broken as it does not match the description.
here’s a video:
It only lasts up until the moment you hit warp, at which point the module turns off. The module duration needs to last through warp.
This also makes the bonuses that nullified T3Cs / ceptors get to the duration absolutely useless.
I think it’s hilarious how you can detail in one post how CCP completely ignored your feedback about these changes and then in the next post try to sell us on the idea that CCP listens to player feedback.
We already know exactly how CCP feels about player input directly from a developers mouth on livestream:
“If you don’t like the changes I make, then you should just quit.” - CCP Rattati
There was no context in the post I was replying to. If the context was in the quote you used, I’d recommend using enough of the quote to let the context flow, as a thread of over 600 posts makes it near impossible to follow every context otherwise.
If this context had been spelled out in your other post, it would have saved me from even bothering
What the actual hell are you even talking about; you think people only travel in shuttles? We have to bring goods, ships, resources out with us. Sure now we can alpha fly around in shuttles. That is amazing. Super great. Nevermind that this isn’t how most people travel. Do you actually play the game? What about people that are traveling with their T3 to find a new place to live because Goons took over and their content is largely gone? They can’t travel in a shuttle because they have to travel in their T3. Unless you are making repackaged T3 cruisers 5 cu.m as well with this change?
Yes, which is why I also added something extra in a later reply to you, that you may have missed
I widened the definition to include exploration in the content sense.
Ya, I can’t wait for 30-40 jump routes at 3 AU/s . Sounds like a hoot and a half.
is this some… ill thought out part of the attempt to repopulate everywhere outside Jita?
I.e. make travel impossible so you have to make and sell all your stuff locally?

I think it’s hilarious how you can detail in one post how CCP completely ignored your feedback about these changes and then in the next post try to sell us on the idea that CCP listens to player feedback.
We already know exactly how CCP feels about player input directly from a developers mouth on livestream:
“If you don’t like the changes I make, then you should just quit.” - CCP Rattati
If CCP ignores all feedback, then I don’t know why you guys are here wasting your time.
Our feedback hasn’t been completely ignored at all. This is still in the testing phase and we’ll see what changes they make as a result of it. If they make no changes and this goes live exactly as it is now, then you can tell me that they ignored our feedback.

I would also love it if you could tell me how solo players are supposed to test these changes on on test, where am I supposed to find 20-500 hostiles camping a gates on sisi?
You don’t need 20-500 hostiles camping a gate to test the changes. Hell, you can do it yourself. Get some anchorable bubbles, drop them on both sides of a few gates, see how long it takes to do what you want to do. Or, heaven forbid, ask a friend or two to help.

What the actual hell are you even talking about; you think people only travel in shuttles? We have to bring goods, ships, resources out with us.
People don’t travel in shuttles now because they’re not nullified. They will afterwards. You’re not bringing goods, ships and resources anywhere in a nullified interceptor, except super small crap like implants, drugs and the unfortunate killmails-waiting-to-happen who think it’s a good idea to fly BPOs around in an interceptor.

Do you actually play the game? What about people that are traveling with their T3 to find a new place to live because Goons took over and their content is largely gone?
Asks me if I play the game, and in the next sentence talks about Goons like they control more than seven systems in all of nullsec.

They can’t travel in a shuttle because they have to travel in their T3. Unless you are making repackaged T3 cruisers 5 cu.m as well with this change?
This is not how the vast majority of people move when they’re being evicted. Most folks will suitcase ships in a capital, or they’ll firesale their stuff, move in an interceptor and then buy new stuff in their new location. Or they’ll asset safety everything and then pull it out of lowsec later. I have never heard of someone evaccing all their stuff in a T3C. But hey - you do you. You can still do it, it just got harder.

Ya, I can’t wait for 30-40 jump routes at 3 AU/s . Sounds like a hoot and a half.
Get a leopard.
To balance it out i would suggest the nullification module also has a passive that it removes you from local chat. That should keep the small gang roams going and keep travel ceptors a thing.
I see; so you have everything figured out then. I guess that is why you are CSM. You figured out the entire game, and all of its players. You even figured out that I was using Goons as an example and not the representation of all of null sec. Glad to see we have such capable hands at the helm.
Yeah I mean obviously I can just wait 2.5 minutes between jumps, cloaked in space and be fine. That is until they make cloaks require fuel and I can never carry enough fuel to move more than 6 systems. Can’t wait to see the cloaking changes they combo with this to be completely honest.
CCP please nerf Local on Null Sec for create more content.
When and where Ratati post that?
@Brisc_Rubal People won’t travel in shuttles becuase gates will be smartbomb camped and they will be if this “feature” hit TQ. I still don’t see the benefit of pushing nullification on shuttles, sorry, it is insignificant to me.

It only lasts up until the moment you hit warp, at which point the module turns off. The module duration needs to last through warp.
So, fun fact, where you land vis-a-vis bubbles is determined when you hit warp. Not when you land. That’s why you went right through the bubble to land on your fleet-mate. It doesn’t need to last through warp. If you hadn’t been nullified, you’d have landed on the edge of the bubble.
Does Horde not teach you guys this?
It is just all about how YOU play in nullsec eh, I understand. I do hope you enjoy the game when it is just 6 Muliboxers left logging in the last few hundred toons.
It was said by CCP Rattarti on a CCP stream last year sometime
Does the nullification have to be on when I hit warp or I enter warp?