Nullification and WCS Updates – testing has begun!

No issues with the Warp Core Stabilizer changes; I think those are fine. I do have a few concerns with the nullification changes.

I am a newish player (just over 1 year in). I was instantly smitten by the game and tried to have friends (and even my 17 year old son) join. Sadly none of them stuck around. The primary complaint was that although there were areas of gameplay that are interesting, they were far and few between and that the majority of time spend in Eve consisted of tedious and uninteresting gameplay…

Which brings me to the casual use of Interceptors or more specifically the travel-ceptors. Hopefully we all agree that travelling 20-30 jumps for content is less than ideal mind numbing gameplay. The popularity of the travel-ceptors grew into existence as one of the few available tools in the casual gamers toolbox to minimize the time spent in travel. With the proposed changes this tedium can potentially grow significantly. A 20 minute trip has the potential to increase significantly as the travel-ceptor pilot will now have to bounce within system or sit at gate cloaked for up to a minute. The last thing a casual gamer wants is to spend half his available play time travelling to content…

Adding nullification to shuttles helps but sadly a hyperspatial fit travel-ceptor is much more effective a tool. Just take a 40 jump route through the Great Wildlands and Molden Heath in each. Sadly the Leopard is just not an ISK efficient response to this new dilemna…

As far as the argument that there should not be a safe alternative to travel… Anyone that participated in the Grand Prix event a few months back can tell you that there are indeed ways to pop travel-ceptors…

I just worry that we continue to make changes that adversely impact the newer and casual gamers. In my mind the Eve community needs to find ways to make the interesting gameplay more accessible to all not less…

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It’s useful, if the warp to the gate (from wherever) +10s jump+60s gate cloak is less the your cooldown. 150s is hard to get. 75s is possible, for bonused ships.

This is how the new mechanic works and likely is intended to be. In anything other than a bonused hull the nulli module will help you to dodge the drag bubble, but not a double bubbled gate. So yeah, it’s quite useless in this case.

Right, so why cant you stop and cooldown? Whats the problem using a DST Nullified?

Im not seeing your point

True that. :thinking: It’s just not clearly listed in the attributes tab. Great, we found another UI bug or not fully thought through UI design. :+1:

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On something small they mess up align a bit too.

The CSM, obviously this is their idea to begin with?

This change is… so awkward and weird.
Talk about development & CSM time NOT well spent?

The problem is that you can have a max amount of 3 warp core strength?
Because of the ship nerfs, no one will use the modules for anything else than travel, so it might as well be a trainable skill that at V would give +10 warp core strength (or something imba, like that number)

The good of this is - hopefully, this change will mean that this is the “death” of gate-camps.
lol j/k.
It will not, because of small gang with remote sensor booster will get 1 guy with 2x faction scram’s (+4 points) be able to lock everything in sub 1 sec.

100% fail proof, every gank is now an auto-win

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No it is not fine. Pipeline constelation. 2 systems - four gates bubbled. You can bonuce beetwen celestials to burn cd, after first gate but you will have to pop nulli mod to jump into next system where you land in a bubble and 75 seconds CD. Now double bubble entering systems to your sov and you get super safe null.

soooo… doesnt really matter whats said here then?..

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That’s not how it works.

You cycle the module, so you become nullified. You then just warp to next gate, so you are sure that you will land on the gate. once you jump, you just wait like 30s for the cycle to end, rinse and repeat.

@Pedro_Yurgin That’s not at all true. I never use shuttles to move from place to place, even in highsec, unless it’s a short run because they’re less than half the speed of an interceptor. Just means we’ll spend more time playing the game while watching the warp animation.

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generally the change to the warp cores wont efffect me much. However this will be the death of interceptors. and i will not risk a T3C for null explration now.

getting rid of the passive immunity on ceptors and T3C’s now makes null exploration very dangerous. alot less people will go to null now. astero prices have allready started to skyrocket.

ganking will now be alot easier. everyone will use +4 warp scrams.

I use the nulli module and I get 150/75 second cooldown. So if I travel for 20 second gate to gate and jump into other system with bubble on gate cooldown will just reset because system change?

While you’re adding nullification to the shuttles, can you bump their warp speed up to at least 10 AU/sec? They don’t need to match the Leopard, but right now it’s less than half what you get in a hyperspatial fit taxi.

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you don’t travel 20s. just deceleration is at least 15s , and jumping is 10s. then align .

You can wait cloaked for the module to cycle.

Absolutely stupid and useless update. The CCP and the players council are not playing their game at all?
Have you been serious about THIS all this time?

Instead of fighting bot farms?
Instead of recycling an endless cloack?

I like the rebalancing of the economy, everything seemed to be going well.
But here, as usual, you screwed up.
Bravo!

If its not your playstyle its “rebalancing” “going well”.
If it is, its a “screw up”.
The usual indeed. :upside_down_face:

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I really think this gonna be ignoring the fact that new players have ton of things to learn, which is leading them away next to a lot of things hard enough of them. CCP should be thinking about the future of the game, we need new blood in game, so they shouldn’t ignore new player’s requests and hopes in easier or even better content instead of increasing the difficulty of the game, with that eve online will keep surviving on old players with lots of alts and nothing new to do.

I do like some of the changes, but keeping the interceptor untouched would be a good idea. as it is the only way new player can experience some null sec systems and have a little entry to PVP fun.

Also CCP is never thinking about how difficult for many of us with a little far server to react fast, so having to activate the warp core stabilizers now is additional pain to everyone like me.

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CCP, you’re a bunch of incompetent idiots. This was not asked for and makes all the work and time spent on getting and using T3s worth far less than they are. If you do this to cloaks, as I suspect you want to, I’m gone. FU.

2 Likes

Since for some reason my char on sisi are in alpha state, I took a speed test on TQ

Jita/Muvolailen gate to Nuvolailen/Annaro
34,7 AU Legion 4AU 3,75 align.

Time from hit jump button to warp tunel on Annaro gate 46 seconds.

But this is not what I was talking about.

Scenario was about: I need to jump out of system through a bubble gate so I have to use nulli module. Other side is bubbled as well so I have to wait cd timer which is more than 60 sec gate cloak, becuase cd is no reset through jump? ( I can’t test it…).