If there is no celestial in dscan range then use an unexpected angle, i.e. not inline with gates (or with the sun if the campers are trying especially hard). Turn on your anomalies, see if there’s one out of line to the gate from other gates and the sun, then warp from there to the gate.
I’ve found travel through hostile space become much safer now that I can fit a nullification module on my Blockade runner, explorers and T3C (even without nullification subsystem), and ran through many bubble camps and bubbled gates with it.
I also got caught in some bubbles when I forgot to activate the module, so there’s that.
The main things it changed for me is that I now use T2 exploration frigates for exploration (instead of interceptors) and that I now use shuttles for shuttling (instead of interceptors).
I like the changes: a little more safety when you play well, but also more room for error.