Nullification and WCS Updates – testing has begun!

and you can just pass back and forth as much as you want with no penalty to the player what-so-ever…100% safe!!

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Do the same with Interceptors, unless of course you want to make them trash.

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Much clearer and more specific, thanks.

“combat capable ships”
“these kinds of ships”

The scan res nerf, targeting range nerf, drone control range nerf, and loss of a low slot will by themselves mean nullified ships are no longer “combat capable” in the current sense.
What does button-clicking and a cooldown add besides annoyance for the player?

Nullified travel is already “active” in the sense that nullification has limited value for the autopiloter. Now it’s just slower and more annoying.

I don’t have an issue with nerfing “combat capable” nullification. That makes sense for lots of reasons.
Putting a weapons timer restriction on nullifcation would be another way to do that in addition to passive nerfs to combat stats and the loss of a low slot.

But making nullified travel more painful across the board doesn’t make sense to me when CCP’s stated goal is to get people to spread out in space.

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T3Cs probably needed this nerf a long time ago. It’s reasonable, but removing one of the last niches of an underpowered ship class does hurt a lot. Hopefully we can see removal of skill loss and possibly some other minor buffs soon to compensate for that.

Interceptors can no longer travel through gate camps. 20 seconds isn’t long enough to warp to a gate, jump, and then warp off on the other side. Additiomally traveling in an interceptor would take twice as long because you need to warp within scan range of each outgate to determine if nullification is necessary. In most cases interceptors are just scout ships or glorified shuttles so this feels off to me. They are basically dead now; the niche of fast safe scout ship is better fitted by covops post change. IMO interceptors did not need this. It should be possible to have a scout ship capable of getting intel behind a well set up camp should be possible in something other than a shuttle.

Overall the warp core stab changes seem solid. 3+ strength for 1 slot is pretty good and most explo ships will probably fit one, but explo hunters can still bring 2 scrams so easy counterplay here.

The drone bandwidth penalty is a nice change.

The ability to activate some modules in gate cloak will be nice. It should probably also apply to resistance mods, and it would be nice if we could pre overheat all mods during gate cloak.

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Do they really though? When you factor in the # of modules needed for <2 sec align?

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I’m not amused.
I fly ships without guns. The WCS is how I got out of a lot of trouble. Now it’s going to make it more difficult.

There are no qualifiers for industrials, the type of ship I fly the most. They already have nothing and now the drone bandwidth is -50%, when drones are often the only defence I have. There’s little I can do at the best of times and now I lose even that capacity.

The changes are so draconian that it looks like the original module was poorly conceived and implemented. Then the thing only works for 20 seconds and I have to wait TWO MINUTES to use it again.

I would like to apply for a rowing boat. With oars. Can I have a rowing boat with oars, please? I’ll row from the station to the asteroid belt.

Come on, CCP. It’s not enough that gankers have all the upside and none of the downside, now I HAVE to be a sitting duck too?

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Why bomber can use this module…

Bomber with nullifier it’s terrible mistake

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Good work CCP, this is while not perfect-- a step in the right direction.
Nothing should be 100% safe. Promoting active intelligent play is the way forward.

but then

True politician speaking. Saying one thing in one sentence and in the next backpaddling like a lunatic.

That does not work on CCP. If it did, we would not be writing in this topic. What works is if you create a meme and make it stick with the community, then CCP will pick it up and eventually introduce it. If you are lucky, it is a good meme. If you are unlucky, it’s a bad meme. So far we have been only unlucky because all memes CCP is working to implement are of the bad kind, killing uniqueness of regions, introducing terrible mechanics, changing well working mechanics with good counters for more frustrating experience, killing entire ship classes and module classes for no good reason other than some crying children that can’t lock a thing, and so on and so forth.

I hate to break it to you, but there is still no 100% safety with nullification. Not even 99.99%. It all comes down to players wanting to use the tools available to them to make things unsafer.

Neither do ceptors… Are you even playing this game anymore, or have you forgotten everything about it just now?

A minority of the player base did because only a minority of the player base votes. But it would not have changed anything either if he was on or not. CCP doesn’t care about the CSM as they prevent them from learning about planned changes early on in multiple occasions since last year alone.

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Good ideas:

  • nullified shuttles
  • module for t1 and non spec ships.

BAD beyond any reason.
F to interceptors and t3c. Neft their targeting stats by 25%? :rofl:
Nullified bombers? :rofl: :crazy_face:

WCS:
Hard limit to maximum warp core strength → all campers will use 1 point more than a max, making actual module dead on arrival. That makes it useless on haulers.
Passive penalties makes it useless for occasional use on combat ships.
Module is useless.
Btw You aim to gimp stabbed ishtars, but what about meta shift to next best Bot_boat?

Nulification:
WTF is the actual use case past haulers, taxis and bombers???

So, basically:
big FU to combat ships (t3c),
FU to tackle ships (gl to tackle a botted droneboat with a -50% targeting range and scanres on a t1 hull)

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This is my thought as well, it is far to restricted. Would be a lot more useful if it had like 5 charges until the long reload, if these changes go live I will just write nullification off as another mostly useless niche mechanic.

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If these nullification changes go live I will most likely unsub.

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I personaly as wormholer dont really see nulification as problem now. But if nullsucers and lowsecers are crying too much and it has to be done then i dont really see much of bonus for t3 to have more time on cycle or quicker cooldown i would welcome addiciton to it that you could activate it when cloacked, and i dont know if i understood that part correctly but now all covops ships can be nullified ? so cyno ships can be nulified ?

Its ok, Rorqs have to die. CCP should also nerf the Panic module so it doesnt give full invulnerability but only works like bastion for marauders.

WCS changes? Good

Nullification Changes? Adding nullification to shuttles is a good thing. Helps new players get around null and low without “much” risk. May get them to actually try and ventures out of highsec more.

Everything else about it? CCP finding a solution to a problem that doesnt exist.

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On that topic of Burst Jammers, does this change to a modular nullification system mean people can fit Burst Jammers again and activate the nullification module?

I’m just here for the carebear salty tears, lmao.

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Nothing I wrote there is contradictory. I am happy to see these changes roll out on the test server so people can interact with them. That being said, they aren’t the changes that I proposed - what I wanted to see was nullification added to shuttles, and interceptors would have their nullification invalidated if they were fitted with a combat module - guns, tackle, target painter, ecm, etc.

This is the route CCP chose to go, not the one I advocated for, but I have advocated at looking at nullification, so I’m happy they’re doing it.

/eyeroll

Are you nuts? Go look at my killboard - the 11th top ship on my killboard is the Ares, and I’ve got 200+ kills with it. Interceptors are great combat ships, especially in numbers. Are you sure you actually play this game?

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Brisc, are you implying that Interceptors can survive smartbombs or deliver any real cargo?

Look mate, I have mixed feelings on this as is - the double-sided gate-camp is going to be hell. I appreciate the changes to WH space.

However, I cannot help but think this is yet another change to help the massive nullblocs (especially GSF, once this war is over) to enjoy their cap bubble while denying others entry to their space.

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WAIT WAIT, are you really kidding? you are another **** patch, which is ideal for bots, now ONLY BOTS will farm anomalies, AND NOBODY EXCEPT BOTS, you just killed ****** this game, madmen …

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