Nullsec dilema

You may be snorting, but you are definitely not huffing.

Since when C70 is in low sec of all places? If you want caps you gotta huff it… or import from someplace. The very nature of jspace is such that the influence of nullblocks is greatly diminished there. That is where you can place wandering resources.

Just shows how “brave” nullsec bears are. If delayed local is so scary then the resources necessary for cap manufacture should be in jspace (as it is now). Let them deal with the spooky space.

I think nullsec is beyond repair atm, any change to the game which would threaten the big organisations and their ISK/$$ streams will be shot down immediately by the Nullsec CSM intimidating CCP with mass unsubs.

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So true.

CCP made an elementary mistake in designing the game - they relied on the continuity of New Eden’s existence without implementing a cyclical soft reset mechanism to gently regulate the growing problems of hypergrowth by certain groups in the game / unforeseen abuses / the lack of balance in numerous aspects of the game.

Now, after 20 years of existence, it is impossible to change the flaws that are present in the game. The functioning of such big bloc molochs and reducing the gameplay to a two-way tug-of-war is one such flawed solution, and I don’t think we will see a sensible solution to this problem, ever.

What do those terms mean when put together ?
To me it looks like you are maskerading a harmful idea as something harmless.

AFAIK the daily DT is already a cyclical soft reset.

It is possible, but it can be done only by CCP making fundamental changes to the way power projection and asset stockpiling works and it would hurt them a lot short term. It’s like amputating your own leg to get rid of a cancer. Bandaid simply won’t work.

It’s shot down by Hilmar because he wants record breaking sized fleet battles in PC Gamer and IGN articles. „No big blobs in nullsec means no big fleet battles“ is how that logic goes.

Even if somehow the CSM championed it, it wouldn’t happen.

Haven’t played long enough to know if it’s trully a deep core flaw , but I feel a somewhat system like what I mentioned would make a sink isk mechanics as the idea is to induce more benefits to fighting which means ships lost.

Right now what’s the purpouse of me fighting in big fights except for the sake of “having fun” and not getting “out of content”?

There is no nullsec dilemma, or at least not more than there was in the first decade - where the terms “blue donut” and “thunderdome” were already established, for propaganda and political reasons. This simply is the next step in EvE’s nullsec history, the clustering of groups for survival.

Wars in EvE are not fought over resources offered by ccp, that has been true even when one group controlled most of the technetium moons… Any “solution” to a non-existent problem would only muddy the game even more than what the latest industry changes accomplished. Monopoly on certain goods leads and has lead to more trade in our universe out of necessity (not trading would be disastrous to all groups in the end). It’s quite odd that apart from some weird lowsec gas types very little else is regionally or racially limited, after the distribution, if that were a potential conflict driver in the hands of the current ccp crew.

Whoever has been attentive to nullsec politics and its conflicts has seen that the major conflict drivers are personal differences and long standing feuds, from broken promises, personal insults, betrayal, all the way to expansionism and the will to dominate on as big a scale as possible.

Here’s my amused thought about nullsec: if one were to reset the game from scratch, even with today’s mechanics that have evolved over two decades, it would still require a totally naive player base to have the kind of richess on the nullsec part of the map as you all seem to wish for. Why ? Because as long as the lessons learned exist, people will band together again to prevent the annihilation of their (social and in-game cultural) groups, recreating a bipolar map almost instantly - damned if you do damned if you don’t…

The larger part of the B2 coalition consists of a group that took front stage in the daily battles with the Imperium during WWB2. Brave was there almost every day, fighting above their weight, remarkable for their fighting spirit and earning the respect of the Imperium. After two years of conflict they went north, only to be challenged by one of the groups they had been fighting alongside with, FRT. Brave and co never had a breather from their WWB2 adventure, and maybe they even felt used by the likes of TEST and PanFam in that extremely long war, who knows. The extra territorial claims by FRT made no sense, unless you include simple expansionism, submission of groups, creating renter space for guaranteed income without any significant obligations towards renters and the potential to recruit into the fighting ranks. Their endgame on this server is unlikely to be different from the one on Serenity. They just go about it more carefully, having to deal with far bigger and far more dangerous, established powers on Tranquility. And it’s my opinion they are being underestimated. They play the game very well, with lots of patience and putting the right horses in front of their wagon, and will likely grow sufficiently to take on the likes of the Imperium and Horde somewhere in the future.

Is a renter scheme “bad” per se ? It’s not worse than any “TTC”, especially in the raw game called EvE Online, and far less damaging than RMT and casino’s. Both approaches draw from the same well: the lust for power and isk. The zero-sum game that is really on the minds of such leaders is “what they control we don’t control, and we want all of it”, And little by little, constellation by constellation, the agressor grinds his way towards that goal, gobbling up what stands in between, the defender fencing off to keep what’s his - currently under the banner of “freedom for the people”. Yes, there are also groups who try to make changes “for the good of the nullsec game” and to draw more new players to the game. But that also requires full commitment of one half against the other half, and that was not present. Perhaps timezone differences are in part to blame for that, but if that is true, then one could imagine the server becoming dominated by UTC+9 because of structure timers - that is something ccp could fix.

Here’s my wish for whatever parts of B2 join the Imperium: get safe, have a well deserved breather after years of constant conflict, fill your coffers, and for Bob’s sake, build that cap fleet. This won’t be over any time soon.

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TLDR :

  • Those who don’t learn history are doomed to repeat it.
  • Value judgements only talk about the person who made them.

Here’s the interesting part, and thus far there’s no evidence in our game that it will follow a different course: large blocs sooner or later fall apart. It’s only our expectation of a game related time scale that makes us impatient :smiley:

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The solution: bring back blackout.

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and nullsec leaves the game ! brilliant idea …

Yeah but that’s the whole point you introduce a system which either:

-Doesn’t make big blobs have massive advantages apart from the usual more numbers, due to not having being able to “feed the whole pop”

  • Promotes war, apart from how 1 leader feels.

That this has been the way for 20 years doesn’t mean is the best way or should be the definitive way.
What happens if 1 day everything turns in 1 blue blob? CCP doesn’t add anything because that’s the way it has been leading to for the past 20 years?

It’s the way of the sandbox. Fill it up with stuff and people, and see what happens. It does look like a giant experiment whose results exceeded any possible expectation at the time. That is, for me at least, one of the most appealing factors of New Eden’s story. There is nothing wrong with that design, but there’s a lot of things wrong with focusing on one moment in time and yelling “foul”.

The thing we seem to forget, because the timelines are so very long to remember consciously, is that the formation of small groups, then them coalescing together, then forming significant power blocs, waging high stake wars to increase domination - for greed or power hunger or for an ideal or a belief -., is only one part of the pendulum’s motion. The other part is them breaking up again, under their own weight, when the time for an individual or group is right to make a bold move. This has been happening for at least as long as history was recorded. Especially Europe has a very well documented history, from Greeks, Romans, Charlemagne, Burgundy, the Habsburgs, France’s first empire, etc etc. History was made by people, Eve is played by people in - with regards to politics and grouping - total freedom of choice, and they write its history. The psyche of our kind is what shapes our history, whether in the game or outside of it. And the sandbox that is EvE reflects that, in nullsec and in the other parts.

You’d have a guy sitting on a huge pile of isk, and no one else to play with, hence completely irrelevant, but only for a moment. There would be so many disgruntled former leaders that used to work for him for their own glory, now that they have literally nothing to fight for and no one to fight against, that at least some of them would turn against him, knowing his weaknesses and the sloppiness that seeped into a saturated organisation, drunk from victory. That’s when they start devouring their own pack. And that is when new opportunities arise and the rest of the player base can start playing again. At least, if TQ could survive that pause in activities… That’s what I think at least, and I could be very wrong, not being a social scholar of any level. But if human history is bound to repeat itself, we already have sufficient indications that this is a likely way.:smiley:

P.S, it makes me think of the political sf works from Frank Herbert, in particular “God Emperor of Dune”. It’s worth a read.

P.S.2. Patience ! The players’ story will never cease to unfold and develop, unless they all lose their passion for the game all of a sudden and at the same time.

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Only the bots and the full time miners.

The rest remain.

Nullsec breaks apart.

The adventures come back.

Other players fill the gap.

A lot of them come back to highsec where I will be awaiting for them.

Win Win.

still if only the bots ( dont beliefe all afk ratters are bots ) and full time miners will leave the game. it would have a major impact on CCP´s income.

what adventures ? the one who wanna kill ratters and miners which leaves the game ?

which player will fil the gap ? none can fill it !

going from 100% income sector to 30% income sector ? xD i´m sure they dont

its not a win if CCP loses to much player !

i would like to see anything like blackout in nullsec but i know it wont work and i´m sad about this :confused:

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It is just the first shock. Some players paying the game with plex are going to leave. Not a big deal.

Over time the game will heal and the player base regenerate. Not that we need some AFK ratters playing the game anyway.

Nullsec is not a place to pay for your car. It is the ultimative frontier.

Bring Blackout back and let those bears uninstall.

I am going to concede that CCP needs some massive TiDi battles for marketing purposes. And only nullsec is able to provide them.

But a bigger battle than the last biggest one is not going to happen so… who cares anymore?

not gonna happen ! to much will leave and not so much will come back !

then its not the best option to let them leave the game ! change the afk ratting ships or the rats that its not gonna happen !

whats the reason to have your own island if you dont use the island with its recources to gain max ammount of money ? your logic doesnt make sense …

if this happen then like i said before :wink: CCP can close their servers !

you know battle of asakai ? help me out, is this nullsec or lowsec ?

who´s telling you this insider information ?