And if you are not ganked at all (as is the case for 99%? of new players), you are more likely to just fade away.
Being ganked creates a “magic moment”. Some leave, some stay, and maybe “grief counseling” can shift the balance. But the bigger issue is the almost a decade of sterilizing highsec content in the name of ‘think-of-the-children’ has reduced the number of such moments and most players are bored out of the game before even getting a chance to prove their character after being exploded by another player. Maybe CCP’s strategy to replace the decimated player bad guys with better NPC ones will work to generate more “magic moments”, and although I am skeptical, time will tell.
That said, silly UI scams seem a little lame, exploiting a new player’s lack of understanding of the how trustworthy the UI is, rather than being a true scam based on greed or earning/breaking trust between players. Fixing them with an extra step of protection for new players seems fine as now mid-term players will turn the protection off at some point out of convenience and get burned, losing more assets, but also more likely to be hooked and/or capable of recovering.
That’s the thing thou, when someone turns off the are you sure’s and then falls for a scam the first thing they will say is “■■■■ I should never have turned off the are you sure’s”.
CCP’s change is a good way for people to take responsibility for their own loss of a scam instead of reporting it as a bug, any new player will get sick of those are you sure messages and turn it off after a few days/hours.
In the same way as we turn off the tutorials after a few minutes when we first start the game, something that adds an extra step when we feel it isn’t necessary will eventually build frustration.
Years ago, when I got ganked for the usual reasons (expanders on autopilot T1 indy)
it pissed me off. I thought about quitting, but Eve was yet a rich unexplored bit of fun. I was going to get even!
Eve had a way of doing that (too!). In those days, there was a rich spectrum of choice and very little nerfing. So the stats about retention are correct about surviving.
Nowdays, if I got ganked (as back then) and then someone showed up to ‘grief counsel’,
I’d leave. I’d figure the game wasn’t as constantly advertised (a sandbox) and full of whiners that needed mommy to come hold their hand when hurt.
How long is CCP going to do this handholding crap? Give newbies a should to cry on? FCs leave because their member choices are so bad nowdays, not enough clue about the game - since they didn’t need to fight their way up. I see it in fleets more and more.
Save the noobs, it costs in vets. Who spends more in the long run? El noobie, paying to win via injectors OR long term players who have multi-year mulitple omega accounts? Which income stream is plannable? - eratic injector $$ or regular monthlys?
All I know is that my desire to play and hours on keep dropping.
PS. the other factor that kept me in-game years ago is that I did get even - completely on my own, reading game resources and thinking, and fixing the ‘expander’ mistake.
Probably a better visual representation of the confirmation checkbox. At the moment, there is only an empty space where the check appears. If they were to place an empty black box with a frame, that would itself be a small improvement, imo.
This. So many stupid comments in this thread from people who fail to understand the difference between scamming someone through successful social engineering and scamming someone by exploiting a poorly designed interface.
TBH even just adding the small 3 letter text of Mil or Bil would be helpful in some cases
i know ive accidentally bought and sold things by mis-reading an less or extra 0
or even just “T” “M” or “B” for thousand, million and billion
For one, other priorities have meant that we’ve not had sufficient time to convert the confirmation window from a simple text based placeholder into a more appropriate window that meets our quality standards, so we’re going to hold off until we can do that.