Good morning folks. We have a few targeted changes planned for titans in the October release and we’d like to hear your feedback on them. We had some very productive discussions with the CSM about both of these changes at the recent summit and we’re now ready to open the dialogue to the rest of the community.
These two proposed changes address separate issues but since they’re both fairly limited in scope and they both impact titans we’ll put their discussion in the same thread.
Removal of the AoE damage whenever a titan dies
We are looking at this change primarily as a way of improving server performance slightly for large fleet fights.
I don’t want to oversell the expected results here: titan AoE death damage isn’t a huge contributor to server load but it does have some impact (roughly similar to a small bombing run) and since the death AoE feature does not serve a very important gameplay role we believe that in balance it’s a worthwhile idea to cut the feature.
Extension of tether prevention after titans fire their doomsdays
An issue was discovered in recent months that causes titans to re-tether quickly after firing doomsdays if their target dies immediately. This was allowing some titans to use their doomsday devices without appropriate levels of risk.
To solve this issue and generally enforce a good amount of risk on the use of doomsdays we are currently planning on extending the existing debuffs that prevent titans from jumping, docking, or cloaking for 5 minutes after firing their doomsday devices to also prevent tethering during this time.
To be clear: this second change is being made purely for balance reasons, not for server performance reasons.
Both of these changes will be testable on Singularity this week. Thanks for taking the time to join this discussion thread, and we look forward to hearing what you think about these proposals.