Could not agree more.
If it is a significant resource cost during Tidi , why can’t this just be a variable fix. eg.
If Tidi = < 10% disable AOE
Or is this just another typical lazy dev fix… [sigh]
Could not agree more.
If it is a significant resource cost during Tidi , why can’t this just be a variable fix. eg.
If Tidi = < 10% disable AOE
Or is this just another typical lazy dev fix… [sigh]