I was just musing with the idea of what would allow something like an Omega player, with the skills he has accumulated, to be able to use said skills without being in Omega status.
After much thinking, the only way I could see this being feasible is through the possible destruction of the character of said player for the advantage of not paying and yet being able to use the skills that would be available only to an Omega character.
I introduce thus the idea of Theta characters. Characters that when destroyed, die. No transferring of consciousness, no clones, nada.
You accumulate skills as always, you can fly all the ships available to Omega (save the Drifters maybe). But if you die, you die, all those skill points evaporate with your character.
Obviously they’d be limitations:
- You can’t dock in NPC stations, ever.
- You can use Skill Injectors, but you can’t use Skill Extractors.
- You would have to purchase the character using some form of currency/object in the game, something that linked to some kind of offer/demand mechanism.
And of course, if you happen to be in the only kind of stations where you can dock, Player-owned structures, and that one explodes, the character dies.
What do you say? It would introduce a new kind of gameplay for those who want to play free and are willing to take the risk, some kind of gameplay could be available to them due to their permadeath nature, and that without even taking into account the kind of clones you could create as Theta characters.