Its the total lack of meaningful consequences. The timers for crime and punishment need to be longer, hours, not minutes. Removing security tokens to restore security status would make its loss have relevance. The career criminals like Aaaaaargh would be forced to fly a pod in high security space on their way out to low/null on a regular basis to get security status back, the perfect location for proactive anti-gank operators to make that task as difficult and inconvenient as possible.
Do you even know the reason security tags were introduced? and the statement -10 will set you free also exists.
Nah. Thatās kind of like saying āResource wars can never work because it didnāt work beforeā.
Just because CCP boned it up before doesnāt make it impossible.
Itās not even necessary to come up with 100% perfect ācanāt be exploitedā mechanisms. EVE is already full of them. All thatās needed is to come up with systems that generate more good content than bad and arenāt amazingly broken.
ISK faucets, bounty farming, Pochven farms, gankingā¦ all exploitable, and all these have been pointed at as āwhatās wrong with EVEā. But games can tolerate a ton of that stuff. The real thing thatās killing EVE is simply the fact that the gameās been running with pretty much the exact same set of boring, repetitive grinds for over a decade now.
Itās time to shake things up a little.
But in a good way. Like, not the CCP way.
Ultimately, you can never balance stupid or lazy.
So no matter what changes are implemented to ābalance highsecā, the whines will continue because there will always be someone who does something more stupid or more lazily than the game expects. Conversely, there will always be someone smarter and more creative than the devs account for.
Let the weak be eaten.
Well, in the first place it would be a bit remiss not to notice the player count in Local suddenly go up by 20. A big clue !
Equally, any serious miner would be in a corp that provided intel. Theyād know gankers were coming from half a dozen systems away.
Butā¦people are lazy and just ignore these things.
That would require you to be at the keyboard and not alt-tabbed out watching Netflixā¦
Well, yesā¦I mean the gank I did yesterday the Retriever just sat there. It wasnāt even in the process of aligning. Didnāt even notice the scout right next to it. When I mine I have the Overview set to my escape station and the cursor hovering over the warp iconā¦and would click on it instantly if any gankers showed up. Plus I always make sure that Iām as far from entry gates as possible, which gives more time.
Hot take:safety green for hi sec.
The other most hardcore full loot pvp mmo out there, Albion Online, has blue zones you canāt attack other players in without a duel invite. In those areas, you canāt even die/get looted period. Flagging for pvp, the equivalent of setting your safety red, has a zone wide indicator and has a long ass cast time. Eve could probably take it down one notch and still be the most brutal mmo live.
How much money/loot/progress can you get in those areas?
Idk man, you seem to enjoy those things and even farm them.
Apparently the NPCs are kinda running the kill rights since itās them who do all the damage.
So if the -10 people had bounties on them, just add one smartbomb to a catalyst and bomb everybody and farm the ISK.
Also no reasonable person would be chasing catalysts that are about to die anyway if the pilots are -10 or they die to faction police or CONCORDā¦ that would be like chasing a soap bubble.
Iām all for new players having a few systems where they canāt be ganked or attacked. Those systems should also have absolutely no resources or ways to make or export ISK.
If EVE had āsafe spacesā, every Alpha and their dog would use it to farm infinite resources and ISK in perfect safetyā¦
@Melicien_Tetro I just reinstalled Ultima Online!
I used to run patrols at night to kill all afk miners in Ultima and make more weapons to kill them.
@Destiny_Corrupted look at this, the Ultima Online Ouland rules:
Itās player killing time!
edit: yes, my post is completely about the topic because this is about how the community and the developers see how the gameplay should offered to the community
You learn the fundamentals and thereās some essential low tier crafting that ends up being valuable. You can easily get enough money and experience to go into the higher risk zones, which people do pretty quickly.
in a perfect world were the system works and no one abuse it
you can give them 10x the cost of the ship in bounties and they still will not fight
And does high-sec, where you can run level 4 missions, launch into tier 6 abyssals, do fleet incursions, transport vast amounts of goods and resources for market trading, and engage in many other activities that can make you nine figures per hour, sound like a place where you ālearn the fundamentalsā and perform ālow tier craftingā?
This. If high sec in EVE was declared a āsafe spaceā, 90% of the player base would never leave itā¦
Honestly? Yes. Itās really only the surface of the gameplay.
Okay, thanks for clearing that up for us.
I already suggested similiar idea with almost 0 possibility of abuse: Hopefully a fresh idea to make player bounties viable again
If someone wants an area where they can undock and look at their blingy ship in space instead of in station, wants to shoot off some fireworks, wants to chat socially in chat channels or third-party platforms, wants to update their regional market orders, or just wants to listen to EVE in the background while doing other things, etc., then Iām all for it.
As soon as they want to do something productive that can earn them ISK/modules/ore/LP though, then they need to be in the sandbox proper, competing on a level playing field with others doing the same thing.
So as long as there are absolutely no rewards to be earned in space for their complete safety while undocked, itās a good suggestion.