Hey guys im pretty new to eve but i already found a thing that maybe need a change or maybe the veterans can explain me why this shouldnt be changed at all
So i try to explain what i mean and hope i find the right words:
For example: When im on a security mission, use a warp gate and warp into the mission then i stay in the middle of some enemys which are totaly in range for locking. Now my point: Maybe 1 or 2 secs before i leave the warp-bubble they are already in my locking range but i cant start the locking. i dont want to override the game mechanics i just want to click on the enemys during the bubble BUT the locking still starts after leaving the bubble like it is now.
So i dont want to make the locking faster i just want better time manegement for my interface actions.
Or easier: i want to start the afterburner during the warp-bubble but the module starts when i fully leave the bubble.
Does anyone get what i mean?
Theres similar point whith weapons. When i use rockets and the last shot kills the enemy i cant lock the weapon on another target until the weapon is reloaded and shut down by itsself. I dont want to interrupt the reload of course i just want to lock the weapon on another target until its reloading for more fluent gameplay or better interface action doenst matter how we call it.
I hope we speak the same language.