Orca Expanded Role

Fair point, let’s call it ‘1 APM’ mining.

What about semi-AFK mining? :thinking:

So its primary role is to be AFK, and ignoring that, spend ISK to boost others so they can mine more than you. Sounds great :slight_smile:

‘Great’ would have been to give the Orca ‘Onboard Compression’ but not allowing ‘Shipboard Compression’ for the whole fleet. Because then the Orca still had an active job during the mining session and we still had some level of active cooperation and some social aspect in mining fleets instead of the boosts being completely passive and everyone doing his own thing.

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Let’s be honest here. How many players are out there mining in a gang with someone else running the Orca? I’d wager that most Orcas are fielded by multiboxers who are running their entire mining fleet themselves, myself included…

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Bad enough. Or: whatever puts more activity pressure on multiboxers, I consider good for the game. I’d really enjoy the imagination of some 20 hulk guy swearing all the time when having to jettison the ore/ice out of each miner to tractor it in with the Orca and then compressing it, forcing him to be active. I’d pay some money to watch that on stream even :rofl:

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There is no AFK’ing a fleet like that. If I so much as get up and go grab a drink, and it takes more than about 45 seconds, I’m scrambling through clients trying to offload ore. I’d say it’s more than active enough as it is…

If I had to do it that way, I would simply swap out the Hulks with Macks and use an MTU. Would be a bit slower, I wouldn’t be chewing through belts quite as fast, but would still be manageable.

Again, that won’t be a bad thing, because you would earn less. I am strictly against (mass) multiboxing in this game (which I consider everyting beyond 3 chars at a time). I’d always advocate for any, even the slightest change that would make gameplay more stressful or less lucrative for people with 10, 12, 15, 20 accs. Every single bit helps. But thats just me, feel free to disagree.

@ the Orca Role: the Mining Boosts are simply too strong currently, making a booster even as second ship in the fleet better than a second miner (overall, after considering the compression- and storage capabiltiies).

An implanted combat-booster commandship (shield/armor/info/skirmish) would give +22.5% benefit) and I believe mining boosts should be toned down a bit to make a boosting ship useful as addition to a fleet but not as personal alt.

MaxSkilled + Mindlinked Non-MiningBooster: +20% (Command Destroyer / BC)
MaxSkilled + Mindlinked Porpoise: +22.5% / 30% when in Core Mode.
MaxSkilled + Mindlinked Orca: +25% / 35% when in Coremode
MaxSkilled + Implanted Rorqual: +30% / 45% when in Core Mode.

Might be a good start to tweak down these numbers a bit.

Orca boosts aren’t that much stronger than a Porpoise. The only thing the Orca has on the Porpoise is the fleet/ore hangar. I’d rather use a Porpoise, but that tiny ass 5k fleet hangar is no bueno…

Guilty as charged… (although my “fleet” probably pales in comparison to yours).

The fleet boosts are fine. I just want a few QoL improvements on my Orca (more targets, bit more mining capability).

Measured by personal feeling? If bringing a booster as second ship to a composition is already benefitial over bringing even a second miner, they are obviously too strong.

Let’s not go backwards. 2024 was enough of a disappointment as it was… Besides, I don’t think we’re literally at the point of boost = +1 miner. But even if this is the case - the amount of skills/implants to reach that is quite staggering.

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Reduce the boost percentages, and I simply make up for it by adding another exhumer. All that would end up accomplishing is punishing players who don’t multibox…

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Does anyone know the m3/s mining rate of the Porpoise and Rorqual? I know the Orca is 25m3/s with Augmented mining drones (not including flight time).

And those percentages aren’t even remotely close. I’m getting 114% yield boost non-core, 138% with the core active. But I also don’t have your standard mining setup either…

Which in return would give you more ships with the need to manage more actively than a passive booster. As said, every single bit against multiboxers helps in my eyes.

No no, you really want to go that “noble multiboxers help the poor singleboxers with their boost” route? Thats - economically - not even true, because all the resources that flood into the markets from massmultiboxers down the prices so much, it hurts the profits of the solo miner much more than a reduced boost would hurt him. And tbh, a high percentage of the massmultiboxers run private fleets where they don’t even take in others, grinding all the resources into their own pockets.

Massmultiboxing is cancer for this game and I am really on a holy crusade against it.
Yes I know it won’t go away because CCP makes money with it, but I won’t stop preaching. Bad things have to be called out, all the time. Any change that would put even a second more effort and a single ISK less profit onto a massmultiboxer, I am going to like.

Its obviously meant as “reduced cycle time” which translates into similar numbers. We both can do math, right? So we know a 50% cycle time reduction equals a 100% more yield?

On that, we agree. But like you said, CCP isn’t going to stop allowing it. So, if you can’t beat 'em, join 'em.

I use other boosts that are straight up yield and have nothing to do with cycle time, but also, yes. So if you base that number on a 50% cycle time, I’m getting around 64% / 88% core.

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Nerf mining boosts. :stuck_out_tongue: