ORE Titan

There are situations where people are willing to pay more then the current price and i think most people are willing to pay more for named/meta variants considering they are usually better than the base T1 version. But for some reason or another they are often cheaper in my experience. This needs to be looked into by experts some time imo.

I mean… if you want to pay more for named modules, I doubt anyone will stop you. Prices can spike on them when there are fights going on in lowsec.

I dont understand why 2 people seem to defend better modules being cheaper. This is not how games are supposed to work? :smiley:

-Wes

It’s debatably better. You can’t use named modules for t2 production.

Check out the mineral price index. An ORE Titan could “help”.

If you’re talking about the meta modules, flooding the market with ore is not going to help modules conform to the arbitrary logic that modules with higher stats need to cost more. The price of a T1 will depend on the price of minerals to make it. The value of the meta modules is floored at the mineral value you get for scrapping it, so both will move in tandem with the mineral prices.

It is simple supply and demand. People create more meta modules (by running missions) than they can make use of (or lose by destruction). T1 is required for T2, so they have a use outside of being fit to a ship that causes them to be consumed or lost. Meta modules are less desirable than their T2 counterparts so people do not fit them or lose them as often.

I don’t think cheap meta modules are a problem. People can assemble meta fit ships with whatever cheap stuff the market has on offer and whelp them in a fleet action or risky activity and have less to care about losing while still being more effective than the standard T1. Cost to performance ratios are not absolute in the game universe or in ours. You are not guaranteed a superior product because you paid more money for it.

I like that Eve rewards players for not assuming more expensive equals better and doing some research on what’s available, what it costs, how useful it is, and for making a decision to purchase the item that best suits their needs and budget. That is a useful entrepreneurial skill.

There seems to be a relatively simple solution to making meta modules more expensive than T1 in cases where they aren’t.

  1. Have them be usable in T2 production
  2. If Meta modules are used in T2, the T2 job will have a reduction in materials required.

This means for example a medium shield extender meta module price will stay unchanged because the price is already high

But for example afterburners i would expect meta modules will go up in price relative to the discount they give on materials in a T2 job


In screenshot prices and stats on common frigate class afterburners. Note the better Meta modules are cheaper than T1. That is not proper design imo.

Disclaimer: I cannot rule out that the proposed changes will not have unintended consequences. But i assume not.

I’ll give you that it’d crash the value of T1 modules, if that’s your aim. I still don’t see how this makes the game better. People who want cheap modules have an option. People with modest skills who want to manufacture modules from have things they can make that still have value in spite of the market being flooded with meta modules dropped from missions that nobody wants due to missions being over-farmed. Make meta usable in T2 production and missions will be the most efficient way to ‘manufacture’ the modules used in T2 and mineral demand will drop since they’re not necessary to ‘manufacture’ the T1 component of those modules anymore.

The easiest way to address the problem would be to alter the loot tables to stop dropping so many of them that the market is flooded with people trying to get rid of loot nobody needs or wants, but we don’t do that because it’s not hurting anyone to leave it the way it is.

Its about taste. There is only so much bad taste a player will put up with and when he sees that better modules are cheaper than worse ones, thats an instance of bad taste imo. Its not game breaking. But the more bad taste there is, the worse the player perceives the game imo and ultimately that results in a lower commitment from the player. So you may as well fix it especially when the solution seems like common sense and gives industry players an option to optimize their T2 production which i know they will love.

Do you know how difficult it was to get the current freighters into the game? And now you are suggesting a titan freighter? You are crazier than me. But i dont see why the ORE TItan couldnt also be the Titan class Hauler, on the side.

It would be awesome if the current T2 blueprints could be updated so that they can take Meta modules or T1. And when you use a Meta module it gives a reduction in components needed for the job. But that might not be possible in which case new blueprints etc. would have to be made for each Meta module which seems messy. Sad.

no it would not, meta modules are dropped from rats…and therefore in 1 sense of perspective FREE for melting down into minerals, or dumping on the market as a bonus pay to missions.

The T1 items for T2 building have to be built 99% of the time by players, there by consuming minerals from market or forcing players to collect resources to build them to build T2 modules.

Making meta modules applicable for T2 gear would change the dynamics of player interaction gameplay so much (cause i know i would abuse the ■■■■ of this) that you and others like you would be back on the forums retching and complaining to change it back.

How would you abuse this?

Do i really have to answer that…or is it rhetorical?

Cause if you really do not know the answer then I guess i can, but i will say if I do have to answer that, it means you have no clue how this would fit into industry and PvP and PvE and mining metas.

Please elaborate

hmmp, ok stupid here goes…

Ganking, T2 production of guns would make things so much faster, and waaay cheaper and easier.

Mining: T2 mining or ice lasers for frigate class ships, or the gas harvesters, a corp/alliance would never really have to go market again as they could build the things en masse from just a couple of guys running missions in HS.

Mission running: you have any idea what 1 player gets in 4 to 8 hr session of weapon meta modules from mission running? turning all those arby launchers and what not into T2 would be priceless, same for Energy, Hybrid, and Projectiles…lose a ship…so what you dont have to go to market for anything at this rate you got extra hulls and you make all your guns.

Combat PvP: same thing as above for the mission runners…no need to go to market ever again for those like me that have thousands of BPO’s including some T2 ones.

If i have to elaborate any farther then you really are daft and should just exit left of stage from this topic.

Why should i take your post serious when you start out by calling me stupid

Name calling is not something reasonable people do?

I just don’t trust CCP to balance an ORE titan lol. It will be very broken I just know it. They spent 2 years attempting to fix the economy. Very doubtful they are going to introduce a new ship to mine ore.

Balancing an ORE Titan is easy. Whats the worst that can happen? Lets talk about it