ORE Titan

The game is 20 years old it’s time for a change and we should be looking at adding more ways to make that isk grided easier. No reason why we can’t have mining titans but it should have the same info as rorqual but can mine like having three rorquals on the grid. ISK cost should be the same as the normal cost to build a titan in the game now.

RISK vs REWARD is up to the player!

SHIP BONUSES

Capital Industrial Ships bonuses (per skill level):
Can fit four Mining Cannons
25% bonus to Mining Foreman burst effect strength and duration
5% bonus to Shield Command Burst effect strength and duration
25% reduction in fuel consumption for Capital Industrial Core
Industrial Commandship bonuses (per skill level):
10% bonus in the Mining Foreman Burst range
Role Bonus:
400% bonus to Capital Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can fit Capital Industrial Core
• Can fit Clone Vat Bay
• Can operate ‘Excavator’ Drones
• Can fit 3 Command Burst modules
• Can fit one Pulse Activated Nexus Invulnerability Core module
50% bonus to command and mining foreman burst area of effect range
5x penalty to entosis link cycle time
900% bonus to Survey Scanner range
200% bonus to Cargo Scanners range

I think i prefer some type of mining doomsday. One that can do single target mining like a normal mining laser but with insane m3 per second and also a doomsday that does AoE. This will be ground breaking in EVE online. A mining laser that mines in a AoE radius, if its possible technically. Queue the usual NooOoOo you cant do that posts :slight_smile:

Rorquals 2.0 could happen and we’d need another scarcity.

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EVE never needed a scarcity and the rorquals thing was also an overblown problem

Yes, we needed industry rebalance and scarcity.

Organizations literally horded so much ore and so on they can literally PRINT titans. This is not an exaggeration. Ship losses become meaningless if they have 100 titans worth of ore ready to go after a lost battle.

THAT is why CCP redid blueprints by incorporating PI/reactions into ship builds to never have this happen again.

So fucing what if players want to print titans, good luck with your “higher than thou” approach and thinking you know what is problem and what isnt im just grabbing the popcorn now and counting the days until ccp is bankrupt caus i never saw a more pathetic group of game designers

Literally this was the main reason for all the indy/ore stuff they have done. People had fleets of capitals and kills meant nothing. I could bother finding threads and videos stating this but I am too lazy. :face_with_hand_over_mouth:

Yah it’s a symptom of a bigger problem that was allowed to grow over time. It’s a shame really.

People horde ore-----------ore stockpiles build up-------people built large capital fleets due to the simple BP requirements---------capital kills are now worthless because there are thousands waiting to go out into battle.

What did CCP do? Made BPs more complex. Attempted to drain ore stockpiles and reblanced how we mined. Did it work? It’s up for debate.

Yeah, the economy will crumble if the ORE titan would not be nerfed or work in a very specific way. Printing massive fleets of capital ships would make wars meaningless. The point of titans is they are hard to make, so whichever side has the most would be the better side.

Idea: instead of just strait up mining an entire asteroid the mining capital could pick up and move an asteroid between systems. This would prevent other ships from becoming obsolete as it could have sub-par mining ability. Additionally, such a ship would provide diminishing returns. And, I estimate the value of moving a low-sec asteroid to high-sec will be balanced by the chance of losing you capital each trip, even more so if the align time is proportional to its size. If even align time is not enough to balance it, you could limit the size of asteroids it could take requiring mining ships to first mine asteroids down to the correct size before they could be moved.

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