…that Ganking and Griefing became such a non-penalized game mechanic?
NOTE that at NO POINT in this thread will I attack players for ganking or griefing, so do not defensively set that expectation.
I like to look at things from the perspective of cost-motivation and incentivization. Taxes are a great way to illustrate this. Governments impose taxes for many reasons. Raise money for funding security and social programs: sure! Another reason is to try and discourage activities that are a net-negative impact on an economy or an environment. Take pollution taxes, as an example of penalization. Or charity tax writeoffs as an incentive to donate to charity. Alcohol, gas, and tobacco taxes.
Yet within Eve Online, over the years the game mechanics have clearly evolved to provide an edge to those who gank miners in asteroid belts or explorers in relic sites. Clearly, if we look at it from the perspective of incentive and penalty, CCP does not seem to want people mining or exploring. Ludicrous, of course–or is it?
Now, I’m not a moron–I understand that there is an inherent risk/reward structure in play, here. Frankly, I think that’s misguided or outdated, at best. It works for casinos and gambling, I suppose, but you don’t typically see people traveling to work in a personal car versus public transportation because one of the other is “safer” or “more profitable”. Even the stock market has less risk/reward if you’re properly researching stable companies. We call this risk-mitigation through due diligence, but really it’s just further proof that risk/reward does not apply to the stock market. Risk-Reward is outdated, unless we’re okay with calling Eve Online just an overly-complicated “Slot machine”.
But it is what it is–risk reward is here to stay–so let’s address that.
So, rats are placed within belts to make sure that miners can’t just warp in, scoop up the goodies, and haul back home with pure low-risk profit. (Slot Machine: DING!) But players aren’t rats. Is it fair that CCP has crowdsourced the risk-reward mechanism or is it just lazy community management? Griefers and Gankers are special users who generously donate their personal time and efforts to meticulously studying specific game mechanics that create situations which are practically impossible to escape, save for very specific builds, game knowledge, and precise tactics. Thanks–I guess?
I’m not criticizing people for being “good” at the game. In fact, I genuinely applaud the passion and determination of those who would so studiously learn about a game and master it so well. It’s truly an outstanding accomplishment to master a system so effectively. I’m asking how it got to this point in the first place. “Why does the baby crushing machine exist in the first place?” Or more aptly: why is the “crush the baby” lever so much bigger than the “save the baby” lever?
Asking why people are jerks is too easy. In short, truly, they are not. In fact, meeting and talking to many gankers, I’ve found them to be quite civil and rational people. Misled, perhaps, but who can blame them when they aren’t aware of how much better things could be. I never blame a child for being racist: I blame the parents and their adult company.
What problem was solved when Eve Online was created and evolved over time to implement game mechanics that heavily favor the victimization of people who are trying to build a better world?
Why does it seem like CCP wants to build a game that favors ganking and griefing over and above motivating people to work together for a better universe?
It is becoming obvious that Eve Online is transcending generations as parents are increasingly playing with their kids–what kind of precedent should this send to future generations?
“…
Don’t risk what you can’t afford to lose.
Never trust anyone completely.
Accept that as soon as you leave the house, assume that you’ve already lost what you’re carrying.
You are never truly safe.
…”
If I lived by these rules in everyday life, I think I’d develop clinical depression and anxiety. Is this really the kind of world we want to pass down to them?