Overall gameplay Issues

This is a scatterbomb of a thread. I will throw in my opinions in case you are an actual new player.

I do agree this is an issue for genuinely new players. I highly doubt the SP system will ever be reworked, but there could be more to it. Suggestions have been made such as:

  • Increasing training speed for certain skills while locking them out from extraction
  • Raising the lower limit for skill extraction and increasing training speed until you reach that limit

And several other good ones I can’t remember. The issue is it’s tough to add a boost to new players without it becoming abusable. EvE players are masters at capitalizing on any unintended use of mechanics.

This has been discussed to death and back. Pochven and wormhole areas are in the game. The ability to play with like-minded individuals is there. Go have fun!

Yes, a lot of combat does occur at gates. Some players specialize in catching other ships between gate jumps or at their destination and can be very good at it. Interceptors, interdictors, and warp speeds are important to know about.

Also discussed to death. It’s not going away, it doesn’t matter if we like or do not like it.

I wholeheartedly disagree with you here. PvP is pretty fun. I’m not even very good at it but I still enjoy it. I think the insurgency system was made to bring some attention to faction warfare, which is my favorite. Sprinkling low-sec with null-sec mechanics are fun and now include waypoint updates and warning pop-ups.

It’s not bad, but I just judging by the post that you picked the bad game for you to play.

Fair point, I feel like if we needed a solar system compass (navigation system) using the star as a baseline makes the most sense.

im not sure why you cant understand, this, i suspect your just trolling. but incase your not, if CCP says they sent everyone that left a survey, and some people that left didnt get one, that means the statement is probavly false.

Much in the same way as when R Kelly said he didnt r*pe anyone, but then there was video evidence of more than one happening, you know his statement was false even if you couldent prove all the allegations. The saying is, ‘you cant be a little bit pregnant’ Either they sent surveys to everyone or they didnt, and not one person i know that left got one so they didnt.

I know its hard to understand that 40 ppl of about 200k players ( dont have the actual player count by hand ) are no real evidence for anything or do you have for all of them their mail adress that you fact check what they said ? If not → assumptions and hearsay nothing more !

Can you tell me what psychic CCP employs to know that someone has left ? If someone doesn’t log in for 6 months…have they left ? If someone deletes their account…have they left ? What is the actual criteria for ‘leaving’ ?

24 hours is the metric, after that you no longer exist.

Agree on the new player skill point, point.

Players under a threshold, like 20m sp, should be able to earn up to 50-100k additional SP every day for playing the game. Would need more depth to them than the current system.

After 20m maybe you get 25k extra per day until 40m total sp, or something.

Just my opinion

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I agree. There should be daily such rewards based on number of jumps, the security level of systems visited, activities undertaken, etc. And a person should have to undock at least once in order to be able to claim any rewards. It should not be possible to just log in for 30 seconds, claim rewards, and then log off again.

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Skill point system was fine until skill injectors.

At this point skill injectors need to be a drop in game and not a p2w cash shop element.

Local chat is fine, wormhole space exists if you want no local, expanding regions so that there are more elements of no-local gameplay would be preferable to removing local.

Warping and traveling is fine, fights happening on gates is simply an issue with people having perfect information when in system, so gates are the highest point of success for a gank because you don’t know whats on the other side without a scout, which might die. If anything we just need more landmarks in game to warp to that has content in general.

Multiboxing will always be a problem in any game that has a server tick rate of 1/s

PVP isn’t about skill, its about drama, conflict, and profit, MMOs will never have balanced skillful PVP without developers hamstringing the entire concept of MMO PVP to begin with, I.E. look a WOW and other WOW style MMOs, battlegrounds are just a worse version of MOBAs that are either incredibly IMBA because you need to grind battleground points to get battleground gear, or utterly pointless to the MMO experience because they hamstring you into having MOBA style balance where your gear and progression actually doesn’t matter in the sake of ‘fairness.’

Nulsec is also about blobs and economic warfare, people do in fact enjoy that kind of content even if you or I dont, go into wormholes if you want no local ganking, also battlefields do exist in the game, its called faction warfare, do that, if you’re driven of the field its because you weren’t prepared for a fight, make and bring friends, or learn to fly with more skill.

Ultimately, it sounds like you don’t understand or appreciate the sandbox, maybe EVE isn’t for you, and thats fine, but if EVE tries to be more like other MMOs, it will no longer be EVE, and im sorry if you started to revolve EVE’s gameplay loops around WOW style progression systems, i’d rather be playing WOW or w/e the latest korean clone is current, or make it more like X or Elite dangerous, i’d rather be playing those games for their style of gameplay.

SP were gated behind cash also before Alpha & injectors, where playing was only by subscription or PLEX paid by somebody else. Strictly speaking the injectors are ingame items, what’s coming from the cash shop are the extractors (plus game time to extract).

Nowadays you get a lot SP for free, Alpha, dailies, events, login rewards… honestly players are showered with free SP like never before. And in case you want to go directly pay2lose you can get a 200M SP char on day one with your RL money. :wink:

Injectors have thrown the old time balance (by time gates) out of the window, but I think EvE found a new, acceptable one.

Frankly, the cost of skill injectors is sufficiently absurd that even with a lot of PLEX available I consider them a total waste of money. I’ve never been that impatient that I considered it worth 1bn ISK just to knock 10 days off some skill queue. I’d sooner put that 1bn ISK towards whatever ship I get when I do wait the 10 days for the skill !

It is far cheaper, when they are available, to use the cheap cerebral accelerators. If you increase Biology skill to level V you can make them last 2 days. You can then get the same effect as that 10 day reduction in skills queue for 1/4 or less of the cost of an injector.

Skill Extractors should cost the same price of a Large Skill Injector, this will help increase plex price too,

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