PA/CCP Wants You to Keep Smoking

Arena’s are cool for a short 1 or 2 week event but its been going on for months now…

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Wait did the publicly say they are removing capsular timers from doing t4 and up abyss? I only found out today by trying to hunt them and finding them able to warp off safely straight from a t6, but never saw anything official posted about it?

I gave Focus my EvE allowance this month for Necromunda.

But Im still Alphaing away merrily.

Am I helping or hindering CCP?

The important moral is; I dont care, Im doing whatever I can do to make some fun while the world gets stupider. More stupid. Stupifaction deepens. Whatever.

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You are one of the few that saw which way the wind was blowing for as long as I have. And been just as vocal about it.

I take issue with plenty you have to say, but in this you have always had 100% agreement from me.

Mr Epeen :sunglasses:

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doggo knows…

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Good riddance. People need to grow up and realize that players don’t have countless hours to waste roaming in nullsec, taking 60 jumps across 5 different filaments, only to get caught in a gatecamp and die.

You can “grrr instanced gameplay” and “It’S NoT eVE OnLInE” (whatever the ■■■■ that means) all you want, but the fact that it’s still around means there’s enough players actively engaging in it that CCP hasn’t killed it off yet. (Resource Wars, anyone?) You can whine and cry about how it means there’s less people “out in space”, but that’s a bs argument when it just means “people aren’t feeding as easily anymore”.

People have just as much time as they’ve always had in the lifetime of EVE. They just choose to spend larger parts of it in different ways and that’s perfectly fine.

When it comes to choices about playing EVE, or spending time or social media, or watching a streaming service, etc. clearly CCP has more to compete against in the market than they used to and that people choose to just look for the ‘5-minute content’ in game and CCP are responding to that demand.

It’s still ok to lament that the game used to be more mentally engaging than it is now and it’s fine to not like the trend, even while adapting to the changes and still enjoying and playing the game as it is.

So no apology for needing to grow up. My infantile I guess, opinion is still just as valid as any other opinion.

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bs like this is what i have issues with. wasting hours roaming empty systems where people dock up is not “mentally engaging”.

No one other than you has made that comparison, so no, not in my view.

That isn’t at all what I am referring to, but hopefully whatever issues you have get sorted ok.

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Governments are not a Borg collective. Every person in government has their own set of motives. There are literally people in government, especially certain agencies, who really want cigarettes banned outright, some in consideration of national health, but others for other reasons, like just hating the smell of cigarettes. Then you got those who actually benefit from cigarette sales, whether through just enjoying the parties of friends in the industry, or even kickbacks and bribes. And then you got those pure politicians who play both sides and more, who claim affinity with those who care, while helping those who are in it for the money, so they can increase tax revenue (and be champions of pro-government dopes) AND get some sort of personal benefit. That last group tends to taint everything.

Well, I think CCP is much the same. Every person has a different set of motives. Some people come up with ideas that can be an improvement, solve a problem or even just be bad. And when it makes it into the grinder that is made of the individual motives of the group, it can come out in just about any condition imaginable.

I have posited before that CCP could be like Hogwarts school from Harry Potter and the Slytherins are often just messing up all the good stuff the other houses do.

Maybe they’re like the teachers, and we’re the students, because let’s face it, the adults were the ones who really ■■■■■■ up in that universe.

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ABSOLUTELY CORRECT!

…Borg are efficient.

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I have mixed feelings about this.

On the one hand I like the idea that anywhere and anything in EVE can be dangerous. On the other hand since the answer to too much in EVE is “blow it up” I have issues with non-consensual PVP. After all, a highway man or mugger does not kill busloads of people and then go through their pockets. What he does is hold them at weapon point and have them hand over their stuff. Generally killing is only when challenged, when the victim refuses to hand over loot, or has nothing to give.

And its all even worse when profit is not even sought but just randomnly ganking people for nothing (not counting BS, empty excuses here) becomes a playstyle.

There are several ways I want to tweak EVE. One is to have more PVP and even PVE options than “blow it up”, where “blow it up” is just one more option among several. I want to able to lessen the role of Concord so players can handle things by themselves more. But where Concord is involved I want them to either crap or get off the pot cause the handling of obvious and known criminals is just preposterous as it is now.

To make a long story short I feel the most sympathy for new players who went out to mining in an asteroid rich high sec system and got blown up by some mental midget, but I feel no sympathy for an experienced player with billions in the cargo hold with no escort and scouts. And how I feel about everything in between runs evenly between those situations.

After all, in history, pirates have been tolerated, but straight up murderers pretty much not. Yes, yes, I know no one truly dies in EVE, but still. A lot of it has to do with destruction in context and destruction with zero actual context. The latter is just not generally accepted. Its not compelling gaming even.

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and the issue with that way of thinking…and you…

Is this is not a FPS game, this is not CoD…so get over yourself idiot.

This is in large part because CCP never gave us the tools we need to make bounty, ransom, and mercenary transactions viable. No gameplay mechanics or UI elements for conditional transactions exist in the game, and it’s impossible to quantify reputation and efficiency by anything other than word of mouth. And the mechanics that do exist make absolutely no sense, like “kill rights” turning a player into a suspect upon the payment of money to the suspect’s victim, when the way it should work is via an assignable “hit” contract that a mercenary accepts (putting them in a perpetual limited engagement with the target), and upon completion of which the mercenary would be the one getting paid by the victim for executing vengeance on their behalf.

None of these aggression mechanics that CCP implemented with Crimewatch, and kept all these years, make any sense.

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Distribution missions’ missing-cargo-warning is something you’re talking about, right?

You were required to be cognitively aware of the fact that you’re on a distribution mission …
… requiring cargo to be moved from one location to another.

So instead of people learning from the mistake after having to take the trip twice …
… CCP decided they shouldn’t need to learn from the mistake by preventing it from happening …
… and the person himself does not ever improve so he’s not only half-aware of what he’s actually doing.

Amiright?

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1999 Ultima Online called: Evolve your antiquated and depreciated definition of “carebear”.

It makes you sound as old as I am.

eve is war…
eve is pvp…
eve is reality…

I never did put on any mask, I said you have many options now. I said CCP will not phase out any PvP form, but players may see one of the new ones as better option. There was a thread about that and I dont know why people get so agitated about it. You want PvP, there it is. Choose one. Choose more. :tipping_hand_woman:

From what I have seen, the arenas are not a thing that overshadowed anything else. Major number of participants was only with some of them, and then the numbers dropped rather rapidly anyway.

The problem with arena’s are that people are catalysts one small fight makes a blip on the map, someone says something on intel channels it draws more attention and could lead to more and next thing you know there is huge fleets out fighting each other.

Arena’s draw those small play makers into an isolated space where they can not cause a chain reaction and instead that blip dies out in a small area secluded from everything else like a tree falling in a forest with no one around, its pretty sad.

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