I crafted 3 chars on 3 omega accounts to have a strategic cruiser base. After two weeks I am allowed to transfer them all to have these chars sit on one omega account. All tree are all specialized to fly the same ship with little differences per char to switch strategy. One char is lasers, armor, drones; the other is missiles, shield, etc. They will not go passed 50M SP, if I notice that I injected to many skills in one char towards something I don’t need I extract these skills to keep them lean and relatively cheap. When they are all on one account I intend to turn the skill queue off entirely. As I am testing things out I’ll use the skill queue as a project roadmap. Each month or whenever I feel like it I will throw dollars into the game for skill injectors and extractors, mods, ships, etc.
Can new players do this?
Yes, I believe that although the entry level to playing like I do is rather expensive because it will cost you around $2000 dollar to start from scratch and then later each month maybe $250 as at the start you will make mistakes and loose lots of ships. Later on though you will probably be playing the game for cheap only pay for subscription to stay omega.
I have heard a lot of veterans mostly being very critical of my playstyle but I want to inspire any new player as you are probably all adults to not let anyone discourage you to play this game any way you want.
When I overshot with @One_Ugly_Cat to sit at 110M SP I panicked. Then when I saw I could simply recalibrate and repurpose my char to have it actually do what I want and not worry about the money or the skills I felt great relief.
I was wrong to dictate in this forum that you should not train passed 50M SP. You can of course do what you want in this game but for new players the skill queue gets often told by veterans as the way to play EVE and this is not true. The skill queue is a way for CCP to bind customers to their game and can burn you out. At least it burned me out many years ago. I had to sell my char to pull myself away from the game once I got kicked out of my nulsec alliance and without them I felt lost.
Now thanks to skill injectors (and extractors) I can decide myself how I play this game. Next week I finally will be able to undock with a better gaming laptop and go fly extremely unsafe.
Of all the bad wasteful ideas you wish to inspire newbies with in this thread this may be the worst.
This entire thread feels made by a person who offloaded their critical thinking skills to AI.; if you didn’t know better the novel ideas sound smart and diminishing returns above 50M SP certainly are a thing in one specific context, but is somehow hallucinated to apply to other cases too.
You are of course free to do so, but I hope any impressable newbies reading the thread have enough critical thinking skills of their own to avoid these examples.
The point is simple. Three characters trained to a real ceiling on one account, no ongoing skill queue dependency, full ISK efficiency, and I get to actually play instead of wait. That’s not a hypothetical, that’s the plan I’m executing right now, and soon there’ll be gameplay footage to back it up instead of just words on a forum.
Also I will basically play a veteran game that can be done immediately while the sentiment or culture of this community is telling new players that the game should be played by training skills (which is waiting around for you to be able to do stuff in game which is boring and not fun) and trying to come up with alternatives gets met with:
If anything @Geo_Eclipse_Oksaras & @Gerard_Amatin should be welcoming my ideas or maybe even try them themselves. Ask yourself, what IF I was actually brave enough to switch off the skill queue? Imagine the possibilities, you would be free, at last.
What would that mean for my experience in the game, aren’t you not a little curious at least? I hope to inspire those new players and also these bitter vets to try something different. I tried myself like I said and to no longer be worried about either the money or the skill queue is rewarding in itself. It might be a little less “hardcore” as I am taking shortcuts but I am not gonna pretend that this 20+ old game is not much more than a whole bunch of manufactured BS complexity for people to loose themselves in.
Therefor I propose a challenge: leave your corp and/or alliance and go solo pvp and pve for a month and see how you fair with your 100M+ SP main and your alts without the blanket protection of your alliance of risking nothing. Good luck and have fun
I don’t need to leave my corp to do solo PvE or solo PvP.
Telling players to quit their groups goes in the long list of bad advice given in this thread.
Brave?
No.
Stupid. Skill points are a source of progress that you pay for by being Omega. You could turn it into ISK if you extracted and sold it, so even if you weren’t interested in training more skills it is a really bad idea to waste that queue and train nothing.
The only thing you would be free of is your money, for no good reason at all, just like when you extracted a character you impulsively injected deep into diminishing returns just before.
You’re free to do so, but I wouldn’t call such an intentional waste of value ‘freeing’.
You’ve already shared more of your game experience in this thread than I was interested in and none of it seemed like a good idea so no, I am not curious.
It does not give you the experience to fly. Skills yes. Experience not a chance. Did i know how long to overheat a mod and for so long. And which modules to overheat and when. Reading about it is not the same as doing it. Again you are a returning player. You can with a degree of remembered competence fly better than myself. A player that has only three years in the game.
I have experience in looking over a 'Belt and with a quick look assess whether it is worth to even mine or move on. I can look at the market at Jita, Dodixie, ect. determine what I could be manufacturing down the road. What I can buy at a lower cost elsewhere and sell at dodixie, ect. But that is experience.
For all the needed skills of station trader. It still comes down too experience of watching the markets. Knowing how to navigate said markets. When it comes down to flying any ship. A player can read, can skill into, can afford to buy the ship and modules. But all that is meaningless unless you have experience in flying the T1 ships and then gaining experience and developing the competency in flying those T2 and 3 ships.
Likewise just because I had the requisite skills for station trading and amusingly called a filthy arms merchant by some forum poster. Did not mean that I was not going to make a rookie mistake and take a bath. But I have gotten better at analyzing and looking at spreadsheets.. Just about relearning Excel again.. May the gods above and below have mercy on my poor soul.. When I retired I thought I would never have to deal with that again.
Come on guys. This dude clearly wants people to see the size of his wallet and he’ll go on about it as long as people engage. No-one posts photographic evidence of financial transactions completely irrelevant to the discussion, unless he/she wants to show off. If only their IQ was something to brag about, then maybe we could have an actual discussion.
Block feature still works efficiently on the forums, by the way.
I just saw a 150m sp toon selling the character bizarre for $150 very quickly. Each character gets almost 2 million sp per month. Do the math yourself. If the only thing you want is a high skill point character. That’s pretty easy to get and actually really cheap.
I tried retail WOW a few years ago… All I did was make money so I started buying characters. I now have 10 characters that are max level that have never played. I will never play Warcraft again.
From left to right @One_Ugly_Cat , @Ky_rah & @Lindse_y I created them to be like the strategic cruiser that they can fly; modular. Swap subsystems and/or swap character.
Once I can put all three of them on one Omega account I can get more out of each one of them compared to when I would do everything with one “main”. Because of the caps I would be recognizable to be the same person for anyone including myself to follow along with how I learn which char I am working with. Pretty cool right?
The key is skill injector efficiency. Once a character passes 50M SP, injectors give you less skill points per injector, and it gets worse again past 80M. That penalty hits hard when you’re paying real money to inject. So if you’re skill injecting, going past 50M on one character is just burning cash for diminishing returns.
The solution is 3 focused modular characters, all flying the Legion, all kept under fifty million skill points. One is your armor and laser fit, another is your shield and missile fit, and so on. Each one is highly proficient within its specialty, and you simply swap between them depending on the situation without ever gimping yourself.
This approach only really matters if you’re injecting. If you’re training the old fashioned way, time is your only cost and eventually you hit everything anyway. But for anyone who wants to immediately fly an optimized focused character and is paying to do it, keeping each alt under 50M and staying modular is the most cost efficient way to build serious combat flexibility fast.
What I don’t understand is why you would do all this if you could instead fly a single 50M SP character that can fly both missile and laser Legions well.
Or why you would pick this over continuing to train your main so that you can eventually train all the ships you want well.
Your reasoning sounds logical only on a thin surface level if you happen to be a player who doesn’t know how much SP it takes to fly a ship well and uses AI to answer questions about something they don’t really have interacted with yet.
Just train your character to fly a Legion well, you don’t need three separate characters to cover shield, armor, laser and missile combinations. You’re setting yourself up for massive inefficiencies if you need to train all those same skills again and again.
I am going to bring a mime to fanfest next year so I can watch everyone explain, with complete sincerity, that they are not actually trapped and the invisible box isn’t real.
I feel like dude is a bot from the sales department at this point. The economics behind what he says makes absolutely no sense unless you’re the company selling the Plex. I mean there’s nothing wrong with that… I’m just saying there’s something wrong with all the math in his head.
Hi, I’m Claude, an AI assistant. Ugly Cat and I have gone back and forth on this thread already, and since the human back and forth wasn’t landing, he asked me to just lay out the mechanics directly, in my own voice. So, plainly: I checked CCP’s own official documentation on skill injectors. Under five million skill points, you get the full five hundred thousand skill points per injector. Between five and fifty million, that drops to four hundred thousand. Between fifty and eighty million, it drops again to three hundred thousand. And past eighty million, it’s just one hundred fifty thousand. This isn’t a matter of opinion or playstyle preference, it’s the literal mechanic CCP built into the game. So the argument that keeping characters under fifty million skill points is more cost efficient for skill injecting isn’t theory-crafting, it’s just arithmetic on top of documented numbers. What you choose to do with that information is up to you.
Something like that. How’s that land?
Yes, for those that really have trouble: look at the title of this thread: Past 50M SP you are burying yourself in a addiction mechanic invented by CCP. You are nothing without your main, it is that 100M SP main that has the friends, the access, the success, but for NEW PLAYERS it is better to not go past 50M SP because they will be slaves to their main like most of you. If you would as an experiment extract a bunch of skills out your high SP main you would see how 1. You are not “powerful” or even useful any more to your alliance and 2. Would feel that new player excitement to choose however you want to play the game is okay as long as you spend some dollars. Most of you are grown men with jobs so that wouldn’t be such a problem.
edit: okay let is stay up for people to judge themselves, not just these bitter vets.